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  1. #1
    Player
    Soulfire's Avatar
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    Jul 2011
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    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60

    The Beast of the Barrel



    I'm assuming "and...<huh>" should read "and acting confused," or something of the like, although I'm also wondering if this was intended--in which case it still feels like a break to the continuity.
    (1)

  2. #2
    Dev Team Fernehalwes's Avatar
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    Jul 2011
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    362
    Thanks for the post Soulfire,

    This little bit of text is quite a blast from the past. I remember having a similar conversation with our QA team a couple years back when the text was first implemented (before the game was even released). Unlike the other emotes (/beckon -> beckoning, /wave -> waving, /applaud -> applauding), /huh put us in a strange spot. Using a similar word to describe /huh (like 'acting confused') was an option we considered, but we ultimately felt that it wasn't direct enough and would have players...well...acting confused (for lack of a better word). That still left us with the issue of how to write the message, so we went with the <> brackets, which we use for non-worded in-dialogue reactions like or .

    I hope that clears things up!
    (5)

  3. #3
    Player
    Soulfire's Avatar
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    Jul 2011
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    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Fernehalwes View Post
    Code:
    ...which we use for non-worded in-dialogue reactions like <sigh> or <shudder>.
    Hah! It got cut out.

    Thanks for the clarification, Fernehalwes. I was a little worried I was missing something.
    (2)