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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I disagree

    I dont mind apm, but when the apm is way too high on specific timings (sometimes its about 80 apm on drk) it's just not fun, it doesn't add anything

    I would rather have more apm with a linear distribution, than less apm with high peaks during bursts for example
    (4)

  2. #2
    Player
    Telvan2's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    9
    Character
    Telvan Fravis
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I agree with everything in this post, but I wanna add that I miss my gap closer dealing damage. Dungeon pulls are awkward with the new closer.
    (0)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    losing high apm doesn't really mean that much when the jobs are already boring 1, 2, 3 (spender) which is every tank design.

    Like it or not tanks do need to weave in defensives and other stuff, but the issue is actually that their rotations are genuinely just boring.
    (1)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Losing Blood weapon was ok for me, its the mp regen from it being combined with Delirium is what we hope to see adjusted in the final patch notes because that is a major oversight unless edge and flood potencies have been increased and I just missed it.

    Plunge they literally could have just removed the potency from it and it would have been fine. Then you have enhanced unmend which is still a thing. The gap closers should at least allow you to jump to any target not just an enemy.

    In regards to APM I see what they were trying to do. But DRK in particular, after the 2 minute burst you are literally doing 1-2-3 for the next minute until 1 minute burst comes back up and plunge was the filler. Now you dont have that and they didnt replace it with anything. DRK already feels bad before lvl 70. Now its just going to feel bad before lvl 96.
    (1)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm pretty sure with these changes Dark Knight is going to have the lowest APM in the 1m burst.
    (4)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    I'm pretty sure with these changes Dark Knight is going to have the lowest APM in the 1m burst.
    Lowest APM of all the tanks in general in DT.
    I don't know why anyone would play the job in DT lol
    APM is the entire reason people played it in EW.
    Being lower APM than the axe clown is just too much. But hey, Xenos liked the changes.
    (7)

  7. #7
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Lowest APM of all the tanks in general in DT.
    I don't know why anyone would play the job in DT lol
    APM is the entire reason people played it in EW.
    Being lower APM than the axe clown is just too much. But hey, Xenos liked the changes.
    So to summarize :
    we don't have the best burst window anymore
    blackest night is enferior to other tank cd
    Less APM than others tanks
    (and won't speak about all the other stuff that is bad)

    The only reason people would play this class would be for nostalgia, gpose or if the devs mess up the potency and make it the tank with the most dps at the beginning of expansion

    (I really hope you are wrong about this, but i am scared to look up online data about upcoming APM on tanks, holy hell this is awful ><)
    (3)

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Lowest APM of all the tanks in general in DT.
    Being lower APM than the axe clown is just too much.
    Probably not, but it is going to be closer overall. But it really wasnt that big of a difference across a whole fight to begin with.
    Its the burst windows that make DRK and GNB busier higher apm jobs and that isn't really changing much.

    I do think its dumb that they want to homogenize to this level though, its pretty tonedeaf

    Quote Originally Posted by Praesul View Post
    People complained incessantly about DRK and GNB openers being too busy, those players got exactly what they wanted. Personally I never had any issues with gapclosers dealing damage and was more than okay with all tanks keeping them that way but I knew they would be changed due to the massive amount of complaints. I am at least glad that WAR and PLD got to keep their offensive ones.
    They don't balance jobs for people who play them.


    Quote Originally Posted by Kaixern View Post
    The only reason people would play this class would be for nostalgia, gpose or if the devs mess up the potency and make it the tank with the most dps at the beginning of expansion
    DRK was doing the most damage of any tank in raid settings for all of Endwalker not just the beginning of the expansion.
    Yes even into Anabaseios, a lot of people seem to beleive otherwise because of their inability to use the proper tabs on a certain highscore fansite, lets just say the one that starts with an "r" is basically irrelevant to tanks.


    Quote Originally Posted by CaedemSanguis View Post
    my point is that I hardly know someone that enjoy drk busy burst, without using "tools" to triple weav easily

    and if you're a drk you should know what 5-3 means (if you dont play casually the job)
    Its me I enjoy it.

    I don't agree with changing jobs for people who don't like them, and in general theres a lot of people who seem wrapped up in the aesthetics of this job that can't admit that its just not for them.
    (5)

  9. #9
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    Probably not, but it is going to be closer overall. But it really wasnt that big of a difference across a whole fight to begin with.
    Its the burst windows that make DRK and GNB busier higher apm jobs and that isn't really changing much.

    I do think its dumb that they want to homogenize to this level though, its pretty tonedeaf


    They don't balance jobs for people who play them.



    DRK was doing the most damage of any tank in raid settings for all of Endwalker not just the beginning of the expansion.
    Yes even into Anabaseios, a lot of people seem to beleive otherwise because of their inability to use the proper tabs on a certain highscore fansite, lets just say the one that starts with an "r" is basically irrelevant to tanks.



    Its me I enjoy it.

    I don't agree with changing jobs for people who don't like them, and in general theres a lot of people who seem wrapped up in the aesthetics of this job that can't admit that its just not for them.
    Well I dont like it, there is little occurence with «*pots + burst + personnal cd + group cd + aggro swap or mechanics (superchain 1 for example)*» but there is some, and when it occurs it’s just not fun and I know a lot of drk’s dont like it

    I think it’s definitely better to have more busy rotation in between burst and a les busy burst than the other way around

    I like drk/gnb way more than war/pld, and I like them to be busy, but having a bit less busy burst is totally fine to me
    (0)

  10. #10
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    GNB losing 2 damage ogcds during brust windows is good, actually. Not having weave space for defensives during 2m windows, which also made it hard to move due to the gapcloser effect fucking sucked hard in criterion. It's still hitting plenty of ogcds outside of it thanks to continuation anyway so it's not like the overall feel of the class is changing.
    (2)

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