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  1. #1
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    Aug 2011
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    Incorrect, because gil isn't measured in items. Your item being lost just means that someone else will move the 2mill, or you will have to find another way to get someone to move their 2mill into your inventory instead of theirs.

    Again, neither of which are CREATING gil.
    (1)
    Last edited by XavierBlade; 07-24-2012 at 03:05 AM.
    Scarface Champion, back from the dead.....AGAIN... 3 strikes and I'm out? Lawl
    http://perfection.guildwork.com/

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    Reported them

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    This sounds awesome!! Can't wait to esperience it!!

  2. #2
    Player
    Arik's Avatar
    Join Date
    Mar 2011
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    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by XavierBlade View Post
    Incorrect, because gil isn't measured in items. Your item being lost just means that someone else will move the 2mill, or you will have to find another way to get someone to move their 2mill into your inventory instead of theirs.

    Again, neither of which are CREATING gil.
    Huh?
    The price/value of an item is measured in Gil.
    (0)

  3. #3
    Player
    Arik's Avatar
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    Mar 2011
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    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Also, there is no functional difference between npc'ing an item and blowing it up by attempted melding.
    (0)

  4. #4
    Player
    Kaizlu's Avatar
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    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arik View Post
    Huh?
    The price/value of an item is measured in Gil.
    Here's a really simple example:

    Let's say that there are only 10M gil on one server.
    I have 0 gil but, I gather some mats, and create a piece of gear. I put it up on wards for 2M.
    You have 4M, and buy the gear from me. Now I have 2M and you 2M.
    You blow up the gear trying a double meld.
    There are still 10M on the whole server.

    That's why people (me included) are saying that the only real gilsink is the price of the mat from Hamlet Defense, since buying from NPC actually removes money from the economy. Creating something from scratch only adds gil and buying something (even if it blows up) only moves gil around.

    And that's why FFXIV's economy is so funny, there are a lot of ways to inject money into the economy but little to none to actually remove gil from the economy.
    (2)

  5. #5
    Player
    charlemagne's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arik View Post
    Um.......if I buy a 2 mil Gil item, the 2 mil Gil that I have is now represented by that item, its just that my 2 mil in gil is no longer liquid. If I decide to sell that item once I'm done using it, barring huge inflation/deflation, I can get my 2 mil Gil back. If I try to meld that item and it blows up, that item no longer exists. My 2 mil Gil worth of participation in the economy no longer exists.
    The item blowing up does not remove gil from the economy. Let's assume that there are two things that can happen. (A) the item doesnt blow up and (B) the item blows up.
    (A) You're right in thinking it's worth gil. But it isn't gil itself. If you sell it you get your gil back but that gil comes from another player it is not gil introduced into the economy.
    (B) It blows up The guy you bought it from still has your gil so that gil is still in the economy. You cant get your gil back by selling it but the gil you would have got for selling it is still in the hands of the guy who would have bought it from you. The gil is still in the economy.
    (0)

  6. #6
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by charlemagne View Post
    The item blowing up does not remove gil from the economy. Let's assume that there are two things that can happen. (A) the item doesnt blow up and (B) the item blows up.
    (A) You're right in thinking it's worth gil. But it isn't gil itself. If you sell it you get your gil back but that gil comes from another player it is not gil introduced into the economy.
    (B) It blows up The guy you bought it from still has your gil so that gil is still in the economy. You cant get your gil back by selling it but the gil you would have got for selling it is still in the hands of the guy who would have bought it from you. The gil is still in the economy.
    Its an asset. Worth gil. I dont know if I am misunderstanding you or what, but it has value represented in gil.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Tricksy View Post
    Its an asset. Worth gil. I dont know if I am misunderstanding you or what, but it has value represented in gil.
    just because it has a value, does not mean it is gil itself though

    gil is gil, items are not gil

    there is only so much gil in the economy itself, and can only be added by doing something in which gil is created from an npc/quest etc etc

    every time you make an item, you are not in fact making gil, you are just making something you can exchange for other peoples gil

    in other words, if you make item xxx worth 2mil gil, you did not just add 2mil gil to the economy, you just made an item which can get you 2mil gil which is already in the economy


    100bil gil + new item = 100bil gil still, not 100bil + value of item

    its just you will now be able to snag a piece of that 100bil already there

  8. #8
    Player
    charlemagne's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tricksy View Post
    Its an asset. Worth gil. I dont know if I am misunderstanding you or what, but it has value represented in gil.
    Lets assume you own a car. That car has a cash value. Lets assume you sell your car to Bob. Bob now has a car and you have Bobs cash. The cash wasn't created to buy your car it has simply moved from Bob to you. No cash has been added or removed from the economy by the sale, it has simply moved from Bob to you.

    Lets assume a second case. You have a car. Your car develops a fault, catches fire and burns. You no longer have a car but you dont have less cash. Bob still has his cash, no cash has been removed from the economy.

    An item has value and can be exchanged for cash. The item itself is not cash. Whatever happens to the item does not impact on the amount of cash there is. You could probably trade your car with someone for a motorbike, but if your car burned there wouldn't be fewer motorbikes in the world would there? It's exactly the same thing.
    (0)

  9. #9
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Its fine as it is, they should improve the odds of double meld, triple meld should be as difficult as double meld is, im leveling crafts to avoid over paying for weapons.
    (0)

  10. #10
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    Everyone has brought up valid points about gil sinks but I feel that the amount that is removed is small (50k for item) and then the market taxes for the item are there, but they are relatively small compared to the value that weapons are selling for. Money is getting shuffled to other players, but usually older players are the ones who are able to gather and craft the class weapons, and (usually) they have more gil than newer players.
    (0)

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