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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Wolfie View Post
    You had to level a craft to near-max in FFXI not because of the Auction House, but because of how stupid the market was set up. Items you synthed to level up your crafts were near-worthless and could not be used for anything, and you either vendored them or tossed them out.

    Then when you got to high level, NQ items were worthless as well, because everyone and his grandmother was doing the same "profit" recipe, and the market became oversaturated with NQ items. HQ became the only profit.

    If you want a healthy economy, you have to make sure the items people create leave the economy at about the same rate that they make them.
    Not exactly.

    The crafting system in FF11 (and not much difference in FF14) is that a crafter of higher level will almost always, and 99% always is pretty good, make more of the exact same product, a HQ product, and fail less of the product of anything a lower craft would make.

    Therefore, competition leads everything you craft for XP to deflate because there was no dis-avantage to being a higher level crafter.

    You're stupid if you think you're the only one who thinks "If I lose money now, I'll make it all back later". That's why you always loose money on xping crafts. You are competing with almost every single person on the server to level it up.

    There's no ways around it. supply vs demand. The demand outstrip the supply of breaking even, because the inherent skill up is the variable.

    And sadly that's a healthy economy. No amount of Whining is going to change that fact. The economy doesn't favor anyone, it's a force of nature. You not being able to invest enough money to make your own money back doesn't make it an unfair system.

    It wouldn't have mattered if everything that's sellable was your skill up recipe. Like meat. No matter if you skill up on meat, and sell it on the AH. You would never be able to break even on meat recipe against the lvl 100 food crafters.

    If you can't do it, gtfo and become a farmer. Having a tough life is how market economy works. For every winner, there has to be a loser. If there are no losers, there are no winners.

    Now what is call government assistance, otherwise called wellfare, can be applied to make people's life easier. Though most of the time it's simply taking from the rich and give to the poor, assuming because the rich can afford to give up more. Which is fine, in theory and in practice.

    in MMO we do that in many ways, such as making it harder, the higher you go, making alternatives, or the "poor man's huerk" ideal, to keep prices down, making things that are fairly distributed (rare/ex), etc. Reward for effort (CP items/BCNM/etc) was one novel way FF11 developed which was particularly effective.

    Sadly those are tricks you do, when you have an efficient economy, not this FF14 economy.
    (2)
    Last edited by kukurumei; 03-28-2011 at 08:03 AM.

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