curious how well this class does in these categories
curious how well this class does in these categories
It's pretty much *the* meta job that dictates the course of all modes (especially Frontlines) and every other job is expected to follow/orbit around it for one reason: Salted Earth.
It's generally considered a top pick for its space control and survivability.
Being able to pull people off the crystal so you can continue a push without killing the opposition is particularly valuable.
CC DRK comes with the caveat that it's one of the least threatening of the tank classes on their lonesome, they're a team player. Without proper coordination or support, DRKs end up being little more than a pesky nuisance with Salted Earth and their 10 seconds of immortality they are cornerstones of their gameplay loop. But as was mentioned by Aidorouge with Salted Earth, it is extremely potent under the right circumstances which makes it meta; and do not underestimate its range, it can pull people from a truly absurd distance (which is the whole reason why the class is so meta in Frontline, it's actually OP there once it stacks one after another, the only true defence is putting a wall between you).
Duels is probably the hardest thing to gauge, as none of the classes are really balanced around 1v1 situations, you're pretty much gonna be playing an endurance game most times. But for their playstyle, they're more crowd focused as a tank than compared to WAR, GNB, or even PLD with their slightly over-tuned DPS (to heck their 4 second stun btw). To put into context, have taken to maining BLM with PvP lately, have never felt particularly threatened by a DRK by themselves. The others I'd at least want to slow down. Take that as you will.
It’s solid in CC but has a high learning curve especially if you don’t run with a team but they also can snowball one of the few jobs that can
Broken AF in Frontlines.
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