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  1. #71
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Oizen View Post
    I'm for it, and I'm even fine if theres a "meta". Meta parse centric players are always miserable, will always be miserable, and frankly deserve to be miserable, dont make the game suck for them.

    As long as its easy to redistribute points, save loadouts, and its not the same meta for every single piece of content, sure why not. I'd love jobs to be more flexible.
    I agree. Just because some people have a calculator lodged into their brain everybody else must have boring jobs?
    We've been seeing this line of thinking ever since ShB where jobs started to become homogeneous. Miss me with that stuff. lol
    (4)

  2. #72
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    funny thing is if we use diablo 2 for example with skill tree, you want to know what is really one of the most op things you can do in the game its something hardly anyone in the game ever uses its making an amazon a spear user and maxing out your dodges do it correctly and nothing can touch you, more so if you get the ability that slows range and magic attacks lol..

    There are a way to throw in hidden traits and builds that a meta will never go for that can wipe the floor with meta builds

    which honestly i enjoy doing looking at the meta ppl are doing and defying it to destory them with a non metabuild
    (1)

  3. #73
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tunda View Post
    adding such a system if it is done correctly you will reach to 2 points:

    - there is a job synergy if there is a warrior there should also scholar and monk for example
    - some jobs will suffer in some fights
    This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
    But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..

    It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
    (0)

  4. #74
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    While i don't mind having ability points, skill tree or talents in MMORPG's but they all share same major problem, which is toxicity towards to players who don't use meta build.

    Idea of replacing leveling with ability points, skill tree or talents is something i don't like at all because it could make grind even worse and it could even prevent players progressing the game for very long time.
    (2)

  5. #75
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryu
    World
    Adamantoise
    Main Class
    Ninja Lv 90
    no talent trees are not really that good.
    first off, there is always a preceded meta that you are shoehorned in to using.
    second, all it means is your toolkit will be taken away so you can choose to get half of it back at the cost of the other half. (enjoy the wow life of having to swap between single target or aoe build between every pull)
    third, it creates a very toxic attitude towards anyone not existing within the meta.

    I like player choice, but theses trees never end up being that, and at the cost of loosing the leveling experience its not even a question, its a resounding "NO" from me.
    (4)
    Last edited by Mostly_Raxus; 06-25-2024 at 11:01 PM.

  6. #76
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    No, definitely not.
    (2)

  7. #77
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dzian View Post
    This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
    But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..

    It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
    The most interesting design boss I have seen in FFXIV is garuda&ifrit level 80 shadowbringers raid.. man this fight gives me chill even when i watch it again the idea that we have 2 boss that we have to maintain as a team.. AOE abilities have to shine again in raids.

    I like to see 4 Raids split into 4 type of bosses:
    - boss that is very generic
    - boss that split into 2+ bosses that we have to maintain.
    - boss focus more into mechanic with less care about dps
    - boss have mix of 3 and extra gemics

    in this way we can have every play style possible to be shine
    (0)
    Last edited by Tunda; 06-25-2024 at 11:44 PM.

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