I agree. Just because some people have a calculator lodged into their brain everybody else must have boring jobs?I'm for it, and I'm even fine if theres a "meta". Meta parse centric players are always miserable, will always be miserable, and frankly deserve to be miserable, dont make the game suck for them.
As long as its easy to redistribute points, save loadouts, and its not the same meta for every single piece of content, sure why not. I'd love jobs to be more flexible.
We've been seeing this line of thinking ever since ShB where jobs started to become homogeneous. Miss me with that stuff. lol
funny thing is if we use diablo 2 for example with skill tree, you want to know what is really one of the most op things you can do in the game its something hardly anyone in the game ever uses its making an amazon a spear user and maxing out your dodges do it correctly and nothing can touch you, more so if you get the ability that slows range and magic attacks lol..
There are a way to throw in hidden traits and builds that a meta will never go for that can wipe the floor with meta builds
which honestly i enjoy doing looking at the meta ppl are doing and defying it to destory them with a non metabuild
This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..
It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
While i don't mind having ability points, skill tree or talents in MMORPG's but they all share same major problem, which is toxicity towards to players who don't use meta build.
Idea of replacing leveling with ability points, skill tree or talents is something i don't like at all because it could make grind even worse and it could even prevent players progressing the game for very long time.
no talent trees are not really that good.
first off, there is always a preceded meta that you are shoehorned in to using.
second, all it means is your toolkit will be taken away so you can choose to get half of it back at the cost of the other half. (enjoy the wow life of having to swap between single target or aoe build between every pull)
third, it creates a very toxic attitude towards anyone not existing within the meta.
I like player choice, but theses trees never end up being that, and at the cost of loosing the leveling experience its not even a question, its a resounding "NO" from me.
Last edited by Mostly_Raxus; 06-25-2024 at 11:01 PM.
No, definitely not.
The most interesting design boss I have seen in FFXIV is garuda&ifrit level 80 shadowbringers raid.. man this fight gives me chill even when i watch it again the idea that we have 2 boss that we have to maintain as a team.. AOE abilities have to shine again in raids.This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..
It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
I like to see 4 Raids split into 4 type of bosses:
- boss that is very generic
- boss that split into 2+ bosses that we have to maintain.
- boss focus more into mechanic with less care about dps
- boss have mix of 3 and extra gemics
in this way we can have every play style possible to be shine
Last edited by Tunda; 06-25-2024 at 11:44 PM.
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