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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tunda View Post
    adding such a system if it is done correctly you will reach to 2 points:

    - there is a job synergy if there is a warrior there should also scholar and monk for example
    - some jobs will suffer in some fights
    This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
    But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..

    It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
    (0)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dzian View Post
    This would be fine if the content was diversified. If raids were like alliance raids for example. It would balance it self out if let say a blm was weak against boss 1 because it resisted fire.
    But excel at boss 2 because it was weak to fire. May then be somewhat neutral on boss 3 which has no affinity to either of those elements..

    It's only a problem when all content is essentially 1 boss and done. Content design is the biggest problem.
    The most interesting design boss I have seen in FFXIV is garuda&ifrit level 80 shadowbringers raid.. man this fight gives me chill even when i watch it again the idea that we have 2 boss that we have to maintain as a team.. AOE abilities have to shine again in raids.

    I like to see 4 Raids split into 4 type of bosses:
    - boss that is very generic
    - boss that split into 2+ bosses that we have to maintain.
    - boss focus more into mechanic with less care about dps
    - boss have mix of 3 and extra gemics

    in this way we can have every play style possible to be shine
    (0)
    Last edited by Tunda; 06-25-2024 at 11:44 PM.