Quote Originally Posted by Ayalu View Post
Okay, im curios let's say leveling and sudo leveling is not a Option. As this seems to be the case and they dont want a new number crunch demanding situation.
For the nay sayers what would you to for a Progression system.
The thing is, anything that isn't levelling, is pseudo levelling. Grind out AP for a tree, you are still 'levelling', but getting AP instead of levels to get your strength. This applies to pretty much anything you can think of for getting stronger. Job mastery levels? At 100, you start getting job levels, at levels 2,4,6,8 and 10, you get something new. Everything is pseudo levelling.

If they want to prevent another number crunch, they need to stop players getting stronger. The problem is, players want to feel stronger as they progress. Why have I got this flashy new toy, when it doesn't increase my damage, and this even goes down to more utility things like gap closers or things like Triple Cast.

Even during an expansion as we go through raid tiers and consequently gear increases (which can also be seen as a form of pseudo levelling), you want to feel stronger. Imagine beating the first raid tier, getting the best gear, the next tier comes out, but you already out gear it, that challenge is lost.

All this to say, everything is levelling in one form or another, and you cannot prevent numbers getting too high. Players always want to get stronger, it is inevitable.