Quote Originally Posted by Ayalu View Post
I am completlyfor somekind of system that allows us to not all be the same. In the past i thought of split classes into two routes depening on there theme, White would have a Nature Path and a Light Path. Machinist a Gunplay and a Machinery etc.
Heck Scholar could be split in Seraph-Scholar and Battle Tacitician.

But i also wouldnt take Blue Mage as example as its by its very nature more a fun whack class.
EverQuest II did that and had options you could pick as you leveled plus alternate advancement abilities later on. And it was nice for a bit but it devolved into picking the "right" options or not getting to participate in things. And you were locked to a single class on a character so you may as wel hang that character up if you chose wrong or respec what you could.

And it's not so much negativity as "Been there, seen that". Even with this game, it used to have cross-class skills where you could level another class and get certain abilities from that class to use on your main class. But that turned into having the "right" cross-class skills or you would be harassed by the rest of the playerbase for not having them. Like healers who weren't interested in thaumaturge still had to level it to 26 to get swiftcast, which was considered essential and you were griefing groups if you didn't have it. It all becomes an illusion of choice instead of true flexibility.