Quote Originally Posted by Fawkes View Post
I don't think replacing leveling is a viable option, unless they'd be rebuilding the whole game or something. Maybe they could add talents or ability points as a replacement for getting new skills, but I don't see how it would replace leveling without them inventing a whole new type of sync and potentially ruining aspects of the game.
It might be too difficult to undo the previous 100 levels, but I think they want to stop progressing beyond level 100 as well.

However, I think there are ways they can remove the 100 levels. The value of levels isn't so much the level itself as much as the internal variables associated with it which dilute the stats (for example, 1000 crit means less at level 90 than it does at level 70), which they could still sync in the content (or just rebalance all the content somehow). For quests, they could just remove level from them entirely and remove level from players the same way they do in PvP.

For gear, I'm not sure. Item level could still exist but it might cause problems if the stat dilution doesn't happen every so often. They could condense the item level of old gear, or just make it all item level 5 gear since it's all glamour now anyway.

That would make you wonder what creates the concept of progression at all. There could just be ways to gain ability points and then an overall cap on them per expansion. Or if dungeons need a level still, the level could be the level of the MSQ quest rather than of the class/job, and ability points could be given based on MSQ progress.

This concept could make it possible to hand out some extra ability appoints for doing raids, or something like that.