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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,069
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100

    Ability Points, Skill Trees & Talents being considered to replace leveling. Thoughts?

    Ability Points, Skill Trees or Talents being considered to replace leveling. Thoughts?

    https://youtu.be/6PIxQPKBf0E?t=1012

    I'm sure the developers will be interested to know what players think about these things before they do them.
    (7)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    (30)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    I would have to add my no as well.

    we already have too much log shaming, with this there would be build shaming, and you wouldnt even have to go to a third party site to do it, since I imagine it would be visible in game.
    (9)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    Is TRUE! Mao has same experience in GW2 and WoW. In theory is should works buts in practice is never implementeds well enoughs to makes more than one build FOTMs.
    (6)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,349
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    Pretty much this. We even saw it here with cross-class skills.

    Some games can start out with some flexibility. I played a ranger back in EverQuest II and there were some choices to make along the way and there was some variability that didn't completely lock you out of certain content. But even that eventually degraded down into the one true build.

    I think it will be very challenging for them to have true balance and not make this something that is only superficial or cosmetic.
    (5)

  6. #6
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    183
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    This, it *always* comes down to this. The idea of "freedom of choice" just ends up "illusion of choice" with systems like this in MMO settings because you either end up with options that don't matter to make sure groups can function, or everyone gets forced into a meta or else.
    (6)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,265
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    Yeah, that. despite all the "praise" dragonflight gets, every spec i played came down to the single target build, or aoe build. No choice at all.
    (4)

  8. #8
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,059
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Myrany View Post
    In the end you always end up with exactly ONE viable build that everyone has to use.
    This seems to be the thing always hiding behind innocuous looking idea of "skill trees" and "freedom and choice".
    (2)

  9. #9
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    We can't have a unique stat/attribute system.. you can't sell me the idea that we can have a skill tree system that is actually balanced.
    (4)

  10. #10
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Sounds better than what they have currently.

    The focus on balance and homogenization is anti fun.

    Depending on what they opt to, they're going to have to change the endgame gearing cycle, because as is you don't have much flexibility in job swapping in time to keep up.
    "Some jobs not being very good for certain fights" has always been completely normal in any video game with multiple characters, builds, weapon styles and classes. It's only a problem in XIV now (leveling doesn't take anywhere near as long as it did back in pre StB days) because with a lot of effort you can get 2 archetypes geared up in 2nd to best in slot in a matter of months. Which discourages the idea of flexing whichever job is best for a given fight in the same expansion cycle.
    (1)
    Last edited by ReynTime; 06-25-2024 at 10:23 PM.

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