Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 77
  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,311
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I sincerely doubt they can create such a system and not just have an "objectively better option,"
    If the different options were only visual or aesthetic in nature, it may still achieve their goal of creating a sense of progression. Not saying they will only be aesthetic in nature, but it's possible ie. replace Garuda with Ramuh on summoner.
    (1)

  2. #12
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If the different options were only visual or aesthetic in nature, it may still achieve their goal of creating a sense of progression. Not saying they will only be aesthetic in nature, but it's possible ie. replace Garuda with Ramuh on summoner.
    I think this kind of system will not work.. I know visuals are important but not changing the playstyle will kill the whole system.. I prefer the current system rather than just changing animation and 50 potency increase
    (1)

  3. #13
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    I would have to add my no as well.

    we already have too much log shaming, with this there would be build shaming, and you wouldnt even have to go to a third party site to do it, since I imagine it would be visible in game.
    (9)
    #FFXIVHEALERSTRIKE

  4. #14
    Player
    Frodnoxx's Avatar
    Join Date
    Apr 2022
    Posts
    31
    Character
    K'jaro Bahiri
    World
    Hyperion
    Main Class
    Sage Lv 90
    Other games have had countless iterations of their talent tree and has worked with lots of feedback. Post ShB FFXIV scorched earth'ed the job design so it is going to take a long long time before a good talent system can be cultivated from the ground up.

    It will be especially bad if they don't do any kind of pre-exposure of what they are thinking of doing in this expansion. They have a habit of keeping new features tightly under wraps until near the day of release which has its pros and cons but for something like a talent system the con of not getting early feedback is tremendous.
    (2)

  5. #15
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Frodnoxx View Post
    Other games have had countless iterations of their talent tree and has worked with lots of feedback. Post ShB FFXIV scorched earth'ed the job design so it is going to take a long long time before a good talent system can be cultivated from the ground up.

    It will be especially bad if they don't do any kind of pre-exposure of what they are thinking of doing in this expansion. They have a habit of keeping new features tightly under wraps until near the day of release which has its pros and cons but for something like a talent system the con of not getting early feedback is tremendous.
    What I hope not to see is grinding 50 fate for 1 talent point that will increase potency by 100 and new animation
    (1)

  6. #16
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Anything that is too "customizable" is bound to be a nightmare. (see skill trees with divergences like vanilla wow).

    I like the idea of an alternate leveling system (like Eureka or Bozja).
    I also like the idea of powering up skills.
    (3)

  7. #17
    Player
    Viking_Pete's Avatar
    Join Date
    Nov 2021
    Posts
    20
    Character
    Miyako Kikuchi
    World
    Phoenix
    Main Class
    Fisher Lv 100
    No, just no. In the end, you're going to be forced to play a certain build. This creates toxicity - just look at wow. If you don't play the wanted build, you're not wanted for groups. The whole thing with everyone have the exact same skills is what sold me to ffxiv.
    (7)

  8. #18
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    This is my one pet peeve in wow, the illusion of choice for talents is insane and really kills the system for me in general. Although I still raid there and get early Cutting Edge clears so w/e.

    Some talent trees are so poorly designed that you have next to no free talent points to pickup utility that you might need when you're already forced to invest into specific damage nodes.

    FFXIV's levels unlocking abilities/traits is honestly so refreshing, having your whole class kit from the get go without losing out on over half your utility is a much better scenario. It's one of the main reasons I keep coming back to FF over the years too.
    (6)

  9. #19
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    FFXIV should have somekind of D&D Job design mixed with FF style one job one tree but playing other job feels like playing another game
    (1)

  10. #20
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Myrany View Post
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    Is TRUE! Mao has same experience in GW2 and WoW. In theory is should works buts in practice is never implementeds well enoughs to makes more than one build FOTMs.
    (6)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast