Ability Points, Skill Trees or Talents being considered to replace leveling. Thoughts?
https://youtu.be/6PIxQPKBf0E?t=1012
I'm sure the developers will be interested to know what players think about these things before they do them.
Ability Points, Skill Trees or Talents being considered to replace leveling. Thoughts?
https://youtu.be/6PIxQPKBf0E?t=1012
I'm sure the developers will be interested to know what players think about these things before they do them.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I say no thanks.
I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
We can't have a unique stat/attribute system.. you can't sell me the idea that we can have a skill tree system that is actually balanced.
Well if you think about it, we have a proof of concept in Blue Mage.
If they can do a temporary one for an expansion to test it out them im all for it, I do think going past 100 in levels becomes a turn off for new players but since FFXIV is very much a story based game as well as an MMO they can't just level squash without reworking the exp gain from old expansions.
So yeah experiment with it for an expansion to see if they can actually do it good first, then we go from there.
I'm for it, and I'm even fine if theres a "meta". Meta parse centric players are always miserable, will always be miserable, and frankly deserve to be miserable, dont make the game suck for them.
As long as its easy to redistribute points, save loadouts, and its not the same meta for every single piece of content, sure why not. I'd love jobs to be more flexible.
The question is always going to be whether it can stand to the test of actually being meaningful and not just something that gets diluted by there ultimately being an optimal build.
Even bringing up the Blue Mage example of that being a system to 'strive for' - It still has a pretty rigid rotation that you follow.
I sincerely doubt they can create such a system and not just have an "objectively better option,"
current substats already work that way with crit being objectively better than everything else outside niche meme spell-speed BLM builds that just make crit secondary.
Somewhat but its still pretty free form, its mostly the creeping 2 minute CDs coming into BLU and the lack of support spells. Still you can be a DoT mage or a caster mage if you want in BLU and still be pretty viable.The question is always going to be whether it can stand to the test of actually being meaningful and not just something that gets diluted by there ultimately being an optimal build.
Even bringing up the Blue Mage example of that being a system to 'strive for' - It still has a pretty rigid rotation that you follow.
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