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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100

    Ability Points, Skill Trees & Talents being considered to replace leveling. Thoughts?

    Ability Points, Skill Trees or Talents being considered to replace leveling. Thoughts?

    https://youtu.be/6PIxQPKBf0E?t=1012

    I'm sure the developers will be interested to know what players think about these things before they do them.
    (7)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    I say no thanks.

    I have played several games who used skill points/talent trees. In the end you always end up with exactly ONE viable build that everyone has to use. No thanks.
    (30)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    We can't have a unique stat/attribute system.. you can't sell me the idea that we can have a skill tree system that is actually balanced.
    (4)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Well if you think about it, we have a proof of concept in Blue Mage.
    (3)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    If they can do a temporary one for an expansion to test it out them im all for it, I do think going past 100 in levels becomes a turn off for new players but since FFXIV is very much a story based game as well as an MMO they can't just level squash without reworking the exp gain from old expansions.
    So yeah experiment with it for an expansion to see if they can actually do it good first, then we go from there.
    (5)

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,293
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm for it, and I'm even fine if theres a "meta". Meta parse centric players are always miserable, will always be miserable, and frankly deserve to be miserable, dont make the game suck for them.

    As long as its easy to redistribute points, save loadouts, and its not the same meta for every single piece of content, sure why not. I'd love jobs to be more flexible.
    (17)

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Well if you think about it, we have a proof of concept in Blue Mage.
    That's why it is a limited job.

    they have to do huge rework to battle system add at least 6 to 7 unique stats than can be benefited from skill tree / gear / buffs / other factor
    (5)

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,504
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    The question is always going to be whether it can stand to the test of actually being meaningful and not just something that gets diluted by there ultimately being an optimal build.

    Even bringing up the Blue Mage example of that being a system to 'strive for' - It still has a pretty rigid rotation that you follow.
    (7)

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I sincerely doubt they can create such a system and not just have an "objectively better option,"

    current substats already work that way with crit being objectively better than everything else outside niche meme spell-speed BLM builds that just make crit secondary.
    (7)

  10. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Kaurhz View Post
    The question is always going to be whether it can stand to the test of actually being meaningful and not just something that gets diluted by there ultimately being an optimal build.

    Even bringing up the Blue Mage example of that being a system to 'strive for' - It still has a pretty rigid rotation that you follow.
    Somewhat but its still pretty free form, its mostly the creeping 2 minute CDs coming into BLU and the lack of support spells. Still you can be a DoT mage or a caster mage if you want in BLU and still be pretty viable.
    (0)

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