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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    What Can Be Homogenized

    Homogenization kills job identity and that is what is happening currently, but What are the abilities you think that cannot be removed in all roles?

    for me:

    Tanks:
    Hate generation ability.
    defensive skills

    Healers:
    Target healing
    AoE healing

    DPS:
    AoE attacks
    Single target attacks
    Burst attacks
    (0)
    Last edited by Tunda; 06-25-2024 at 03:58 AM.

  2. #2
    Player
    Varilyon's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    549
    Character
    Lakryma Tyental
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    I am all for homogenization. Who doesnt hate to not able to play their job because another job is superior?
    (3)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,073
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Varilyon View Post
    Who doesnt hate to not able to play their job because another job is superior?
    I don't care if XYZ job is superior to my main.
    (3)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,262
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Tanks:
    Damage reduction (we used to have blocks, parries, physical defense buffs and raw mitigation, STR down, INT down), but all these differences caused major issues when fights did a different damage type. Thereafter, they were homogenized. But we always effectively had a 20% and 30-40% buff on tanks in some form or another, even if their attributes were slightly different.

    Provoke. Because it's basically in every other MMO too.

    An aoe attack to establish threat on multiple enemies, whether that is an AoE attack, a pure enmity effect like Flash or an AoE Provoke like Ultimatum was.

    Healers:
    Esuna

    DPS:
    At least 1 button that reduces the damage of an enemy.
    At least 1 button that reduces the damage of multiple enemies.

    All roles:
    A ranged attack of some form is desirable for when not in melee range. If not, something like Monk has instead where it can charge up an attack, a gauge or do a long-distance melee attack.

    (Note my lack of mention of heals. Since FFXIV has proven that healers don't need to actually have heals lol)
    (1)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,295
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Tank homogenization should end at Provoke/Shirk.

    You could have unique flavors like they doing for the 40%s for Rampart and Reprisal as well instead of boring role actions.
    Likewise I wouldn't hate it if tools like Low Blow had their own variants per job.
    (0)

  6. #6
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I would like to see role skills completely killed off and replaced with individual versions and not every job likely needs them. E.g., I'd rather have an extra cast of triplecast than swiftcast on BLM
    (0)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The only skill every tank needs is provoke..

    They don't all need mitigation they don't all need gap closers just a hate grab that's it.

    Tank A for example has 50k hp could have a skill like rampart that reduces damage taken by 20%. So a 50k tank buster would smack them for 40k damage. Tank survives with 10k hp.

    Tank b could have 50k hp could have a skill where they go RAWR!! And there max hp goes up 20%. So now they have 60k hp get hit with a full 50k tank buster and survives with 10k hp..

    Just 2 very different ways of dealing with damage... homoenization not needed at all. Same goes with every other role..
    (1)