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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90

    [Dawntrail Benchmark v1.1] Female Midlander face 3 - eye shape changed and stretched

    Date & Time: n/a
    Frequency: always
    World name: Dawntrail benchmark v1.1
    Character name:
    Retainer name: n/a
    NPC name: n/a
    Monster name: n/a
    Class/Level: n/a
    Party or solo: n/a
    In-game time: n/a
    Area and coordinates: Dawntrail benchmark v1.1
    Housing: n/a

    Steps:

    1. Start the character creator mode.

    2. Select female Midlander, face 3.

    My character in this example is is face 3, jaw 3, eye shape 4, eyebrows 4, nose 5, mouth 3, although the issue seems to have affected all eye shapes.



    There are four main issues here:

    A. The eyelid is lower over the eye, changing the overall shape.

    B. Regardless of whether the lowered eyelid is an error or an artistic choice, the alteration seems to have stretched the outer corner of the eye, turning the eyelid rim into a strange fleshy space that looks unnatural.

    C. The lower eyelid rim is not framing the eye effectively.

    D. Shadows under the eyes.

    ---

    Issue A: Lowered eyelid



    As I have annotated on the image, the eyelid appears to have been lowered to cover up what was likely seen as a strange artistic choice on the original model. While the visible surface of the eye has not changed, this has still made the eye appear smaller, because it is a natural assumption that the position of the eyelid and eyelashes marks the outer edge of the eye.

    Additionally, I believe that this modification to the eyelid position has pushed out the corner of the eyelid, further changing the shape of the eye by stretching it out horizontally in addition to narrowing it vertically.

    This also makes the iris take up more of the eye surface, giving it an over-large, almost alien look at some angles.

    ---

    Issue B: Stretched outer corner of the eyelid and Issue C: Poor framing of the eye



    The lower eyelid is visible between the the eye surface and the lower eyelash line.

    In the current version, as in reality, this eyelid rim is a fairly narrow line with parallel edges, but in the benchmark model this has been stretched out to a strange concave triangular zone around the eyes that looks unnatural and catches the light in strange ways.

    Additionally, the current model has a permanent darkened edge to the eye surface where it meets the eyelid, which helps to define the shape of the eye. This has been lost in the shift to "realistic shadows" and the eye surface blurs into the eyelid rim, especially on a pale-skinned character like this.

    Additional examples of the benchmark eye rims looking unsettling (and those alien-looking eyes in the top right screenshot), versus some current screenshots:



    And more screenshots from the current version, so you can see how the current eye shading works at different angles - it's like a 3D replication of anime-style eyes with a black outline around the edges.


    ---

    Issue D: Shadows under the eyes

    You can see from looking through the various images I have posted here that the benchmark screenshots frequently have shadowy "bags" under the eyes.

    This seems to be a common issue among many character types with the new lighting and possibly alterations made to the model shapes.

    In this case I do think the shape has always been there and it does occasionally catch the light and look unflattering, but now it seems like a built-in and constant feature of many faces in the benchmark.

    It doesn't make the faces look better or more realistic, it just makes them look puffy and less beautiful, and possibly sleep-deprived.

    Given that one of the talking points of the updated benchmark was adjusting some hairstyles to deliberately not cast shadows over the face, I hope that this approach can be taken with the eye bags as well. Leave the shapes there if they need to be there, but don't let them cast shadows. Or if you can't stop the shadows, tweak the face shapes.
    (4)

  2. #2
    Player
    MrMordio's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    67
    Character
    Face Melt
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I don't have much to add. Excellent write-up.

    Here's another perspective, since I use the same face and eye shape. I'm not sure if the changes to the eye shape are caused by differences in the eyelids or if the eyeball itself is smaller, but it seems the eyelids are to blame. I think the distance between the eyelashes and the eyebrows also really highlight the point that Iscah made about the eye seeming to be closed all the time. The upper eyelid has definitely been lowered/pulled back a bit.



    Date of issue: 6/42/2024
    Time of issue: 7:21 PM CST
    Frequency: While running benchmark v1.1
    World name: Excalibur
    Character name@Home World name: Face Melt@Excalibur
    Retainer name: N/A
    NPC name: N/A
    Monster name: N/A
    Class/Level: BLM/90
    Party or solo: N/A
    In-game time: N/A
    Area and coordinates: Character Creation
    Housing: N/A
    Steps:
    1. Create a female midlander
    2. Select Face 3, Jaw 3, Eye shape 4, Eyebrows 4, Nose 1
    3. Observe differences between live service and benchmark

    Platform: Windows/Mac/Steam

    Connection Specs
    - Type of internet connection/provider:
    - Modem maker/model number:

    PC Specs
    -=-=-=-=- System Information -=-=-=-=-

    SYSTEM_OS Windows 11 Pro 64-bit (6.2, Build 9200) (22621.ni_release.220506-1250)
    SYSTEM_CPU AMD Ryzen 9 7950X3D 16-Core Processor (32 CPUs), ~4.2GHz
    SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 32 SYSTEM_CORE_PHYSICS 16
    SYSTEM_BIOS 1811
    SYSTEM_LANGUAGE English (Regional Setting: English)
    SYSTEM_MEMORY 31960.855MB
    SYSTEM_VIRTUAL_MEMORY 134217727.875MB
    SYSTEM_PAGE_FILE 34008.855MB
    SYSTEM_STORAGE C:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 1862.151GB SYSTEM_FREEDISC_SPACE 1693.548GB
    SYSTEM_DIRECTX_VERSION DirectX 12
    SYSTEM_GRAPHICS AMD Radeon RX 7900 XTX
    SYSTEM_GRAPHICS_DEVICE \\.\DISPLAY1
    SYSTEM_GRAPHICS_CHIP AMD Radeon Graphics Processor (0x744C)
    SYSTEM_GRAPHICS_MAKER Advanced Micro Devices, Inc.
    SYSTEM_GRAPHICS_VRAM 24512.363 MB
    SYSTEM_GRAPHICS_SHARED_VRAM 15980.428 MB
    SYSTEM_GRAPHICS_DAC Internal DAC(400MHz)
    SYSTEM_GRAPHICS_DISPLAY_MODE 2560 x 1440 (32 bit) (180Hz)
    SYSTEM_GRAPHICS_DRIVER C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxn64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxc64.dll
    SYSTEM_GRAPHICS_DRIVER_VERSION 31.00.24033.1003
    SYSTEM_GRAPHICS_DRIVER_DATE 5/7/2024 19:00:00
    SYSTEM_GRAPHICS_DRIVER_LANGUAGE English
    3.0
    SYSTEM_GRAPHICS_PIXEL_SHADER 3.0
    SYSTEM_GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT
    SYSTEM_GRAPHICS AMD Radeon(TM) Graphics
    SYSTEM_GRAPHICS_DEVICE Unknown
    SYSTEM_GRAPHICS_CHIP AMD Radeon Graphics Processor (0x164E)
    SYSTEM_GRAPHICS_MAKER Advanced Micro Devices, Inc.
    SYSTEM_GRAPHICS_VRAM Unknown
    SYSTEM_GRAPHICS_SHARED_VRAM SYSTEM_UNKNOWN
    SYSTEM_GRAPHICS_DAC Internal DAC(400MHz)
    SYSTEM_GRAPHICS_DISPLAY_MODE Unknown
    SYSTEM_GRAPHICS_DRIVER C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxn64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0403196.inf_amd64_d0c41aa30f8bcfb2\B402774\amdxc64.dll
    SYSTEM_GRAPHICS_DRIVER_VERSION 31.00.24033.1003
    SYSTEM_GRAPHICS_DRIVER_DATE 5/7/2024 19:00:00
    SYSTEM_GRAPHICS_DRIVER_LANGUAGE English

    SYSTEM_GRAPHICS_PIXEL_SHADER
    SYSTEM_GRAPHICS_VERTEX_TEXTURE
    SYSTEM_SOUND Speakers (3- USB AUDIO )
    SYSTEM_SOUND_DEVICE_ID {08F8C3E5-0743-4DF0-AC34-189483A6A603}
    SYSTEM_SOUND_DEVICE_NAME USBAUDIO.sys
    SYSTEM_SOUND_DRIVER_VERSION 10.0.22621.3672
    SYSTEM_SOUND_DRIVER_LANGUAGE English
    SYSTEM_SOUND_DRIVER_DATE 5/20/2024 19:00:00
    SYSTEM_INPUT {6F1D2B60-D5A0-11CF-BFC7444553540000}
    SYSTEM_INPUT_NAME Mouse
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 3 SYSTEM_GAMEPAD_BUTTON 7 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6F1D2B61-D5A0-11CF-BFC7444553540000}
    SYSTEM_INPUT_NAME Keyboard
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 128 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A897B60-0A49-11EF-8002444553540000}
    SYSTEM_INPUT_NAME USB Audio
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A89F090-0A49-11EF-8003444553540000}
    SYSTEM_INPUT_NAME AURA LED Controller
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A89F090-0A49-11EF-8004444553540000}
    SYSTEM_INPUT_NAME Ducky One 3 RGB
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 13 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A88B810-0A49-11EF-8001444553540000}
    SYSTEM_INPUT_NAME TUF GAMING M5
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {9B69FB20-0F02-11EF-8001444553540000}
    SYSTEM_INPUT_NAME USB AUDIO
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 3 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A8B9E40-0A49-11EF-8006444553540000}
    SYSTEM_INPUT_NAME TUF GAMING M5
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 9 SYSTEM_GAMEPAD_FOV 0
    SYSTEM_INPUT {6A8B9E40-0A49-11EF-8007444553540000}
    SYSTEM_INPUT_NAME TUF GAMING M5
    SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0
    (0)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I forgot to mention in my first post, but I think the iris has become slightly larger in the new model, which amplifies the impact of the overall eye surface becoming smaller, causing it to take up a larger portion of the eye surface.
    (1)