Quote Originally Posted by KitiaraIornsight View Post
I'm going to explain this again like I did in the other thread. The reason you are seeing MINUTE differences in the shapes of faces, etc are literally because the WOL character models have been replaced. This whole issue was covered at the London Fan Fest with the developer's technical panel that showcased the process of how they are now using a single BASE model and molding and morphing it into each of the races instead of each race having its own unique model. The reason for this is two fold. 1. It reduces the number of in game assets that has to be stored and loaded and allows for an increase in polygon count and 2 it allows the design of in game gear to be much easier for the designers and allows for more creativity including allowing for more hats and headgear for Viera and Hrothgar. The side effect is though, try as they may its not going to be 1000% perfect one to one translation from your old character model to the new one. I'm sorry you are so distraught over this, I'm sorry you feel you will be so traumatized and "jump scared" by these changes, but that type of ranting is not going to get you far with the game devs. Unfortunatley outside of minor tweaks, your character is NEVER going to look exactly the same because of the graphics update, that's the nature of how these things work.
I'll copy this over from the other thread too then. These details are what's important to a lot of us. Not everyone derives enjoyment from games in the same way or from the same things. Respectfully, you'll have to come to terms with that.

Does a new basemesh mean things wont necessarily be 1 to 1? Of course. Can adjustments still be made to bring features closer in appearance to the originals? Yes. That's the devs intention and what they've already begun to do with the last benchmark update. There is no need to shut down other peoples feedback, especially with rude or antagonizing language.