More threads about healers are always appreciated.
More threads about healers are always appreciated.
They can't remove all the DPS functionality from the healers because they wouldn't be able to play the MSQ story. But nothing is stopping them from actually having server-assigned phases that enable or disable some casts based on being in the party.I agree with you for most of the points, but l would be surprised if Square Enix just nuke all healers DPS.. as the current design is require some kind of DPS to survive at as solo player.
Regarding stats I don't think it is possible square enix is trying to remove any stat other than: damage dealt / damage taken / increase healing recovery ( and I believe this system is holding FFXIV back).
Like solo content would enable extra DPS functionality on healers and tanks, and extra healing functionality on DPS and tanks. But as soon as you're in a party, the extra DPS actions are detuned for "bigger booms (eg 5 second casts) while healing functionality on DPS are detuned for longer casts, larger casts. Just adjusting the recast timers for these would press players to rely on their party rather than do foolish things like try to solo the boss from 90%. Certain points in dungeon and raid content will unlock this functionality when the player is separated from the party, but otherwise it remains unavailable or expensive to cast.
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