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  1. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The biggest issue they have is they basically can't split jobs up or make them interesting because there are no systems in game to manipulate or interact with that would set them apart or differentiate them from each other.

    What debuff can you give to a boss for example. You can't blind them. You can't silence them, you can't slow them, confuse them, paralyse them or sleep them, bind them, and gravity them.

    You can't break or imperil them to certain attack types or elements, nor could a buffer style job buff party attacks with said elements to exploit those weaknesses and debuffs.

    Outside of yet another boring debuff that is nothing more than +% damage for x seconds. They can't do anything.

    They can't make combat or jobs interesting without putting interesting systems into the game that jobs can manipulate and play with.

    And every system that was once in the game has been gutted because simplicity and too complex. only to recently be regretted by the devs.

    It'll take a hell of a lot to put that stuff back and make things interesting and more fun.

    For example, how cool would it be if a boss could be blinded and a tank buster that typically does critical damage suddenly is now either a glancing blow instead or maybe misses entirely.

    Or like back in the days of coil. Binding an add in place so they can't move and getting them petrified to form a barrier the party can hide behind.
    (5)
    Last edited by Dzian; 06-24-2024 at 05:16 AM.