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  1. #31
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    WHM:
    - Mostly like now because it's good to have an easy job in the role
    - You need to cast a light-aspected spell (Glare/Holy/Afflatus _) every 15 seconds in order to maintain a self-buff (like BLM Astral Fire)
    - The rest of the time you're spamming a slightly stronger filler spell (Stone)

    SCH:
    - 3 DoTs (maybe more!)
    - Very weak Broil as a filler spell
    - Cleric stance but with a more Scholarly name
    - You can use Deployment Tactics to spread the dots (and Virus, which returns as a targeted mitigation)

    AST:
    - Something time magic flavoured, e.g. you use one spell to build up stacks on the enemy, then another spell to consume all the stacks for big damage
    - Doesn't need a complex dps rotation since you should be using hotbar space and mental space to do stuff with cards

    SGE:
    - Damage kit should take up ~50% of your hotbar, like on tanks. This will mean a simpler healing kit and that's okay.
    - Eukrasian Dosis maintains a haste buff on self, giving you a 2s GCD
    - Multiple short-cooldown GCDs and oGCDs (think Drill and Gauss Round from MCH)
    - Every GCD should have a Eukrasian version
    - Some kind of busy-feeling burst phase borrowed from GNB/VPR/MCH
    - High mobility, few cast times. But some spells require you to be in melee range
    (1)

  2. #32
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    It's hard to say really but I really enjoy how PvP has more unique-ness vs PvE I'd take a page outta their book.

    WHM:
    -Give them Seraph Strike vs the dash they got in DT keep the free cure III proc too so there's synergy
    -Chance on DoT tick to throw out a slightly weaker Afflatus
    -Presence of mind increases spell speed and adds an extra hit per cast (not full dmg but like an extra small hit)
    -Add back in Fluid Aura but take it's knockback away and keep it's dmg

    SCH:
    -DoT based gameplay Miasma II, Bio/2
    -Bring back Bane also have it transfer DoTs from a dead target in the last 5 seconds to another (for add phases/dungeons)
    -Bring back Shadowflare give it it's Slow Debuff (Let it also work on bosses)
    -Change Seraphism to an ability where when your DoTs tick it heals the party for % dmg done (kinda like Vampiric Embrace from WoW) so it has offense and defense
    -Bring back Selene and have both Eos+Selene bring unique buffs (old sks buff and have Eos debuff enemies like old Eye for an Eye)

    Ast:
    -Time magic back (Extending buffs)
    -Royal road so it's able to enhance cards + Lady/Lords
    -Cards giving haste, dmg, old bole and being able to spread them, keeping RNG as well for cards
    -Macro Cosmos DPS neutral
    -Noct Sect
    -Remove Horoscope
    -Add sleeve draw back in

    As for SGE I have no idea I'm already bummed out that going into DT they didn't get much and the 2nd DoT can't be stacked so /shrug
    (0)
    Last edited by Awful; 06-28-2024 at 06:25 AM.

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