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  1. #1
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83

    [request] new feature: ability to swap animations

    This suggestion is being made because pose change does not do full frame coverage. So you will have players with miqote men who would like their WoL to stand differently (the tense hands aren't that great to look at). Post change does change some of the idle animations, but you will still have many frames where your character remains with the default. A full coverage swap would be nice.
    However, I would not be making this suggestion if I didn't have more to this idea. I think it could go even further to let you animation swap your run and walk cycles.
    For example- au ra men have an... interesting run cycle that many players may not really like. Being able to swap it for another run cycle with a command would benefit them without upsetting players who enjoy the default run. This ability to swap walk and run cycles would play further into character customization.

    As a note: the animation swaps should also play with posture. For example, with this feature you could remove the hunch from hrothgar men. Players who like the hunch would be able to keep it as well because this feature would be entirely optional.

    If SE was really inclined, you could be able to swap between the gender's animations as well for emotes on top of a couple of custom swappable animations for walking and running.
    (9)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #2
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Ironically, changing postures and doing animations for ffxiv's one of the simplest/easiest I've seen in any game using 3D programs like Blender. It always baffles me when they decide to hide our characters inside mounts so that they don't have to create a sitting pose on the mount.

    Same thing with character poses; there's no real reason why we can't select a default standing pose. As you stated, it takes a few seconds before the character changes to your selected standing pose. These few seconds should be removed so that our selected standing pose is actually the standing pose used when you stop walking/running/sprinting; as well as our default pose in cutscenes!

    Furthermore, would it hurt to add new running animations even if they're shared between the races? Forcing a specific style is something I'd expect from korean mmos who still have gender and race locked classes/weapons; not from a mainstream mmo like xiv.
    (3)

  3. #3
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I would like to have a more "normal" walk circle as Lalafell
    How charming the Lala Waddle is, a normal walk animation would nice to have as option.
    (3)

  4. #4
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    397
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    I support this, both as a hand-cramped catboy, and as a hater of gender-locked cposes.
    (2)

  5. #5
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    280
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rekh View Post
    As you stated, it takes a few seconds before the character changes to your selected standing pose. These few seconds should be removed so that our selected standing pose is actually the standing pose used when you stop walking/running/sprinting; as well as our default pose in cutscenes!
    Sorry to butt in, but this is something you actually can change outside of cutscenes, at least. I've had it set so that it immediately switches to my selected standing pose since ARR.

    Set "Idle Animation Delay" to 0 and your character should always switch to your selected pose immediately. Well, if I'm understanding you correctly, anyway.
    (1)

  6. #6
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Doopliss View Post
    Sorry to butt in, but this is something you actually can change outside of cutscenes, at least. I've had it set so that it immediately switches to my selected standing pose since ARR.

    Set "Idle Animation Delay" to 0 and your character should always switch to your selected pose immediately. Well, if I'm understanding you correctly, anyway.
    That's not immediate; after you stop walking/running/sprinting there's a 1-2 seconds delay. Which I know, that's extremely nitpicky but it's still there. The better option is to let us select the default so that it's actually immediate.
    (2)

  7. #7
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    280
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rekh View Post
    That's not immediate; after you stop walking/running/sprinting there's a 1-2 seconds delay. Which I know, that's extremely nitpicky but it's still there. The better option is to let us select the default so that it's actually immediate.
    Huh? It seems essentially immediate to me on all of my characters.
    Sorry for the low quality gif, but example below.

    The only thing I can consider a "delay" is the animation the characters use to get into their pose? And I believe it'd look awkward without that there. I don't know if it's different on something like Roegadyn men, though, since I don't play one.

    Anyway, I won't derail the thread further. Just wanted to add this.
    (3)