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  1. #11
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    Fishing for spread balance or spread spear in 99% of cases is what made AST fun?
    as said before u could make a dps mele job do massive amounts with arrow/spear lol in some case a increase of duration on a certain dps job was better than spread more so when the other dps sucked lol


    and in fact spread bole had its uses as well lol

    not even counting a increase speed from arrow also helped healers in a pinch


    people saying what your saying, were the type that wanted to use the cards non stop but in alot of case you had to look at the fight situation which dps was better if they were mele, or range and look to see what part or stage you were in because a heavy hitting aoe spread bole helped a ton, someone and group taking alot of damage arrow yourself when your speed up was on cd helped alot, in some case saving the bole or arrow for a certain part or move in a fight was better than auto using your card.

    even a duration extend ewer was nice sometimes grant it to a blm for more flare spam on groups lol
    (1)
    Last edited by Graveyardprincess; 06-23-2024 at 01:16 AM.

  2. #12
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,047
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    SB AST cards were fantastic and I still want them back -,-
    (1)

  3. #13
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,265
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    They tried that in HW/SB, guess what, it all came down to Spread Balance as the one thing you wanted. You could get away with a spread spear, but it was deemed inferior.

    However, regardless of that, I still do not understand the correlation between players having attributes and that being a detriment to AST having different cards. Having different cards that increase different stats is still a thing you can do, regardless of whether every job has a standardised set of stats or not.



    Old cards were damage up (Balance), GCD speed up (Arrow), oGCD speed up [later changed to Crit rate up] (Spear), mitigation (Bole), TP refresh (Spire) and MP refresh (Ewer). Despite this, all everyone wanted was Balance and later Spear as a lesser Balance.

    You also had the fact you could enhance cards to change effects, enhance (made stronger), extend (longer buff) and spread, made them AoE. there was quite a system behind it all, but it all boiled down to several things. The first being, you couldn't guarantee Bole would be up for a mechanic, so you couldn't rely on it over other tools. TP and MP refresh were made redundant by Bards/Machinists, plus, it couldn't be relied upon, plus you didn't know if the players in question had a Lucid/Invigorate about to come off of cooldown, which would make the card a wasted use.

    This leaves Balance, Arrow and Spear. Starting with Arrow, getting arrow was bad, you went though your resources much quicker and so you were more likely to run out. Exception being BLM, having basically unlimited resources. Next, Spear. Originally being an oGCD recast reducer, it caused issues with alignment, especially for things like Trick Attack, plus, just like the GCD, the effect only took place if you used the oGCD when you had Spear up, which limited it's usefulness even more.

    So, now we are at Balance and Spear 2.0 (crit increase). Both increased damage in different ways, Balance increased the party damage more mathematically than Spear, so it was the one that was preferred over Spear.

    So really, it was down to RNG making mitigation/resource gain useless, one making the party do less damage due to lack of resources later in fights and the prevalence of damage is king that essentially forced players into spread Balance or spread Spear as your only 2 real options. If you want to have something more interesting, why not bring forward some suggestions, keeping in mind what has come before and how the player base treated it.
    And whats wrong with having the option?
    Spreading the balance most of the time vs now where spreading the balance all the time is the only option, clearly the option to do other stuff is better.
    (0)

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