Quote Originally Posted by HighlanderClone View Post
You realize big pulls are actually primarily a tank and DPS mechanic?
Unless your tank is a DRK and to a lesser extent GNB.

The problem is purely about a tank's self sustain and more importantly, the differences between them. Dungeons have to be designed around the lowest denominator (everyone has to clear it) and so they are designed with DRK's comparatively abysmal self healing. If tank's self healing was more normalised, they could design incoming damage where the self healing from tanks doesn't just provide a self benediction every 25 seconds. Once damage is too much for a tank to handle on their own, that is when healers can come in and deal with the rest.

I is worth noting that when I say normalise the self heal from tanks, that does not exclude taking self healing away completely and leaving the recovery entirely on the healers (though personally, I think that is a bit extreme).