If someone wants to become better, he’ll do it, skipping/not skipping doesn’t matter at allProbably won't increase difficulty. Level skip potions were a mistake and when they inevitably put lvl90 Potions(which is just WoW level boost) on the Mog Station that'll basically cement that all content will have to be easy at all levels. Monkey's Paw.
So you'll run into the situation that you have players all the way up to level 90(currently 80) that will potentially be Sprouts and have little experience with the game.
On one hand SE will make a lot of money off of P2W on the other hand you introduce a pool of inexperienced players.
Seems the same mixture. Tower of Zot was handing DF its lunch and I remember a LOT of complaints about the difficulty of that dungeon. It smacked the playerbase in the head just like Holminster did. Also the final bosses of Vanaspati and Ktisis and all of Dead Ends. It's really only Babil and Aitiascope this expansion that don't see a ton of complaints.
You know that the reason why people die in LoA isn't because it's HARD, right? It's because no one gives a crap anymore and 90% of people are watching something on another monitor or scrolling tiktok or twitter while running it because it's a SNOOZEFEST and we have all of 2 buttons to push.It's not just that, Labyrinth of the Ancients has a trash mob that occasionally causes mass deaths when the tank doesn't point it away while Myths of the Realm has nothing close.
Stormblood had funny prime number bot, tsunami ewers, and time explosion. Endwalker does... what, I'd say the scales but they always get skipped now, a rotate arena mech that that gives you 7 years to resolve it?
That's not true considering wow still has new mechanics in its dungeons/lfr raids 20 years later
the devs are just not being creative enough
I'd define Bozja/Eureka as the proper "midcore" content personally because the damage tuning and general mechanic density/complexity are a fair bit higher while not being as punishing as the actual "hard" content like extremes.I guess last post for today. IMO dungeon difficulty itself inst a problem, the problem is lack of content diversity
In easy category we have: Dungeon's, Normal Raids, Alliance Raids, Variant Dungeons, Eureka, Bozja
In medium category we got: Absolutely nothing.
In Hard difficulty we got: Trials (even though its mixed bag, some of em can be considered hard, and some easy (like 5th trial of ew) so difficulty range can differ for trials)
In Very Hard difficulty we got: Savage Raids and Criterion Dungeons
In I dont have social like, I have no work and I sleep in my mom basement we got Ultimates, and Savage Criterion
Seems a lot but at end of the day it isn't. There should be also some harder dungeons that we could put in medium category that dont follow regular wall to wall and 3 bosses formula, then we should get separate tier of medium difficulty fast paced trials like barbaricia, or trials that dont follow regular formula of doing every single mechanic in order, and instead forcing players to adjust by spamming at them mechanics in random order (best example would be wol that had a lot of randomness)
Or at least the number of people I see on the floor during critical engagements/raids would suggest as much.
Idk about that one....
Personally, speaking mechanics-wise, I personally do think the dungeons at our current level cap are generally a little more difficult. At least in their current form.
From my experience, the only time I can recall anyone dying on a non-Endwalker dungeon was during Snowcloak with Fenrir, and in a lot of cases I chalk this up to their color scheme not being great.
I would probably say the dungeons I've experience most people die on (or in many cases even wipe on):
- Grand Cosmos final boss
- Paglth'an
- Vanaspati final boss
- Ktisis Hyperboreia final boss. -- In fact, this dungeon I almost always see KOs. It's a regular occurrence
- Dead Ends (first and second boss) - This one generally I think is one of the hardest dungeons. Simply because there are instances where mechanics will outright KO you. Most dungeons can just eat AoEs all day long without issue.
Personally, I am fine with the current difficulty of dungeons, granted, I think the mechanics should be somewhat threatening to fail, generally. Just so it doesn't develop a bad habit in thinking that you can just ignore AoEs.
Source: Trust me bro?level 100 dungeon difficulty is equal to difficulty of level 50 dungeon..
I think 50 levels is enough for people to make things a bit challenging, in shadowbringers there is some attempts to make dungeon feels like challenge and I like the approach but in endwalker everything is easy even easier than shadowbringers.
I have a concern that DT will have same difficulty as other expansions, please make game more challenging.
Tell me you're a toxic player without telling me you're a toxic player.if someone is boosted as you say fukem i don't care just vote them or disband duty.. people are just tired of easy content in something related to story.. if someone is having a bad time learning a job go something like Bozja or do some fates.. you cannot just tell me that level 91 dungeon is easier than some level 50 dungeon..
PEOPLE DOING BOOSTING IS NOT MY PROBLEM AS SOMEONE WHO DO ALL DUNGEONS FROM LEVEL 15 TO 90
JUST DO ANOTHER QUEUE CALL IT BOOSTERS QUEUE AND MAKE MENTOR GO THEIR TO MAKE THEIR LIVE EASIER.
If I want to get relaxed I will do fates.. I will do Bozja.. I will do level 20 dungeons.. but bro not in 100
tbh from what i seen atleast from 91 dungeon it will be easier than most level 50 dungeons lol arr dungeons when synced are some of the funnest to go through 50 ones anyways
People asked for harder expert roulettes and compared them to mythic dungeons from WoW. What did we get? Variant Dungeons.
While Variant dungeons are fun the first time, they get pretty repititive after a while. Then, you get criterion and criterion savage. Instead of being another midcore content, both of them are rather tedious to do without a dedicated 4man static. Plus, the rewards aren't really great or heavily gated (glowy weapon effects)
Here, I'd hope for variant dungeons roulette - just so you have another option next to expert roulettes.
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