Quote Originally Posted by Rikka_Chu View Post
I guess last post for today. IMO dungeon difficulty itself inst a problem, the problem is lack of content diversity
In easy category we have: Dungeon's, Normal Raids, Alliance Raids, Variant Dungeons, Eureka, Bozja
In medium category we got: Absolutely nothing.
In Hard difficulty we got: Trials (even though its mixed bag, some of em can be considered hard, and some easy (like 5th trial of ew) so difficulty range can differ for trials)
In Very Hard difficulty we got: Savage Raids and Criterion Dungeons
In I dont have social like, I have no work and I sleep in my mom basement we got Ultimates, and Savage Criterion

Seems a lot but at end of the day it isn't. There should be also some harder dungeons that we could put in medium category that dont follow regular wall to wall and 3 bosses formula, then we should get separate tier of medium difficulty fast paced trials like barbaricia, or trials that dont follow regular formula of doing every single mechanic in order, and instead forcing players to adjust by spamming at them mechanics in random order (best example would be wol that had a lot of randomness)
I agree but first let's define what is easy?
Easy - is content where you can play one handed or play on second monitor while watching netflix.
Normal - No high damage but mechanics are important to get it done.
Hard - High Damage and Mechanics are important to get it done.
Very Hard - which is ultimate basically.