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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    Its because you already seen it and done this. They cant come up with any new mechanics that would be suited for normal mode content, other than reusing and mixing what we already seen.
    It's not just that, Labyrinth of the Ancients has a trash mob that occasionally causes mass deaths when the tank doesn't point it away while Myths of the Realm has nothing close.

    Stormblood had funny prime number bot, tsunami ewers, and time explosion. Endwalker does... what, I'd say the scales but they always get skipped now, a rotate arena mech that that gives you 7 years to resolve it?
    (6)

  2. #2
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    You are kind of not proving me wrong. Like I said, everything been seen and done. Neither of mentioned mechanics was really hard. Not pointing ads by tank is not mechanic being hard, but tank not paying attention. Math boss should not be difficult to anyone who can add to 4 etc. Not all mechanics are made to be difficult in the first place, but to be fun. And like I mentioned before they have limited number of possibilities for adding new mechanics that can be relatively challenging for easy difficulty content without using what we already seen (yes alliance raid and normal raid are easy content). Unless you would like some f***ery like giving people 10 different debuff, making them figure out what they need to do with em, but for this we got savage

    PS. Scales were not even remotely hard, they sure were kind of unique, but I personally didn't see a single wipe since day 1, that wasn't done just by person trolling
    (1)

  3. #3
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    FF14 really really need a mythic+ system

    6 to 8 max level dungeons, with difficulty for everyone (casuals, midcore, hardcore) and with a lot of random things, each even patch you put 8 new dungeons to the m+ system
    (0)

  4. #4
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    137
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    It's not just that, Labyrinth of the Ancients has a trash mob that occasionally causes mass deaths when the tank doesn't point it away while Myths of the Realm has nothing close.

    Stormblood had funny prime number bot, tsunami ewers, and time explosion. Endwalker does... what, I'd say the scales but they always get skipped now, a rotate arena mech that that gives you 7 years to resolve it?
    You know that the reason why people die in LoA isn't because it's HARD, right? It's because no one gives a crap anymore and 90% of people are watching something on another monitor or scrolling tiktok or twitter while running it because it's a SNOOZEFEST and we have all of 2 buttons to push.
    (5)