It's quite funny that the game actually gets easier as you progress through the levels (I think they probably peaked around 70 where Ivalice raids were designed).

The sad part is that if they hadn't nerf all the content up to 50, they'd be the most challenging content in the game lol, like the invisible coin-counter attacks in Aurum Vale or even any of the WoD alliance bosses, I still see lots of deaths at some of the parts even.

Meanwhile we had 0 issues during day 1 dungeons or Thaleia alliance raid (seemingly advertised as the same difficulty as Orbonne no less!).
And it's definitely because the game really babies you in every single battle where the boss is already at 60% after 2 "tutorial" attacks...

But then they increase the "difficulty" by adding cheap dooms/one-shots and no-rez mechanics where you basically have no chance of getting better unless you wipe and restart. It's either baby mode or savage mode in this game