Quote Originally Posted by Tunda View Post
level 100 dungeon difficulty is equal to difficulty of level 50 dungeon..
Some lvl 50 dungeons are harder than lvl 90 ones. Just try to do full pull before first boss in Amdapor Keep. Most healers who want to strike because healing is 2 easy wont be able to heal tank with what they got at this level.
Another great example is Pharos Sirius first boss where still more parties wipe than in any other dungeon.
In general it would be hard for them to make current dungeons harder, since all they can do is to reuse all old mechanics and just serve them to us in new coat of paint, may be new paint, but still same mechanic that you will figure right away. Only way to make dungeons harder right now would be making trash in between bosses harder and at same time removing wall to wall meta and making bosses fights way more fast in term of using mechanics. Still it will never happen because Yoshi want them to be easy and he dont want people to lose more than 15-20 minutes on them.

Quote Originally Posted by Tunda View Post
I think 50 levels is enough for people to make things a bit challenging.
Even though I agree, I know its not true. You will change your mind when you will see similar situations: 70 dungeon with tank that don't know what tank stance is, lvl 90 dungeon with tank using mitigations on bosses instead on full pulls, lvl 70 dungeon with bard not using single song or a single dot. I could give you way more situations like this but I guess you get the point, and no I didnt make any of these up. A lot of people playing this game are not the best players, to the point they can not read a single skill tooltip while going through whole story. And a lot of them dont care that they wasting not only yours but also theirs time by not giving even 1% care.