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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Game Difficulty level 100

    level 100 dungeon difficulty is equal to difficulty of level 50 dungeon..

    I think 50 levels is enough for people to make things a bit challenging, in shadowbringers there is some attempts to make dungeon feels like challenge and I like the approach but in endwalker everything is easy even easier than shadowbringers.

    I have a concern that DT will have same difficulty as other expansions, please make game more challenging.
    (13)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,821
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think in theory, level 90 dungeons are more difficult. I mean you have stepping in AoEs giving you Doom in a lot of 90 dungeons. You also have it not telegraphing a lot of things with orange aoes and instead expecting us to just figure it out based on where the boss is looking or environmental clues. There is also the boss that shoots lasers that involves observing the environment to identify the safe spot. They also aren't afraid to make us do a little bit of maths, like observing the order water spurts will come out in Dohn Mheg or the order the floor will explode in the second boss of Troia. It's just that since we farm this level 90 dungeon for 8 months to a year, it quickly becomes "easy" and gets boring to keep doing it to cap tomestones. To the point hunts are genuinely more fun.

    So part of the solution would just be merging Expert Roulette with Level 90 Roulette to provide more variety.

    The other issue is Yoshi-P said the 2 sidequest expert dungeons will be more challenging. He's not afraid to make the sidequest ones more intense. The problem with that is we only get 2 in the entire expansion. They discontinued sidequest dungeons. We could say "well they make variant dungeons". But these are not something you get in expert roulette or farmed for as great a duration of time. Which is perhaps part of the problem of separating this dungeon system from regular dungeons. Variant dungeons are also flat out designed to be soloable and to ignore the need for the trinity.
    (3)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tunda View Post
    level 100 dungeon difficulty is equal to difficulty of level 50 dungeon..

    I think 50 levels is enough for people to make things a bit challenging, in shadowbringers there is some attempts to make dungeon feels like challenge and I like the approach but in endwalker everything is easy even easier than shadowbringers.

    I have a concern that DT will have same difficulty as other expansions, please make game more challenging.
    What are you basing this claim on considering no one has access to any level 100 dungeons yet?
    (7)

  4. #4
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tunda View Post
    level 100 dungeon difficulty is equal to difficulty of level 50 dungeon..
    Some lvl 50 dungeons are harder than lvl 90 ones. Just try to do full pull before first boss in Amdapor Keep. Most healers who want to strike because healing is 2 easy wont be able to heal tank with what they got at this level.
    Another great example is Pharos Sirius first boss where still more parties wipe than in any other dungeon.
    In general it would be hard for them to make current dungeons harder, since all they can do is to reuse all old mechanics and just serve them to us in new coat of paint, may be new paint, but still same mechanic that you will figure right away. Only way to make dungeons harder right now would be making trash in between bosses harder and at same time removing wall to wall meta and making bosses fights way more fast in term of using mechanics. Still it will never happen because Yoshi want them to be easy and he dont want people to lose more than 15-20 minutes on them.

    Quote Originally Posted by Tunda View Post
    I think 50 levels is enough for people to make things a bit challenging.
    Even though I agree, I know its not true. You will change your mind when you will see similar situations: 70 dungeon with tank that don't know what tank stance is, lvl 90 dungeon with tank using mitigations on bosses instead on full pulls, lvl 70 dungeon with bard not using single song or a single dot. I could give you way more situations like this but I guess you get the point, and no I didnt make any of these up. A lot of people playing this game are not the best players, to the point they can not read a single skill tooltip while going through whole story. And a lot of them dont care that they wasting not only yours but also theirs time by not giving even 1% care.
    (4)

  5. #5
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    It's quite funny that the game actually gets easier as you progress through the levels (I think they probably peaked around 70 where Ivalice raids were designed).

    The sad part is that if they hadn't nerf all the content up to 50, they'd be the most challenging content in the game lol, like the invisible coin-counter attacks in Aurum Vale or even any of the WoD alliance bosses, I still see lots of deaths at some of the parts even.

    Meanwhile we had 0 issues during day 1 dungeons or Thaleia alliance raid (seemingly advertised as the same difficulty as Orbonne no less!).
    And it's definitely because the game really babies you in every single battle where the boss is already at 60% after 2 "tutorial" attacks...

    But then they increase the "difficulty" by adding cheap dooms/one-shots and no-rez mechanics where you basically have no chance of getting better unless you wipe and restart. It's either baby mode or savage mode in this game
    (17)

  6. #6
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shikiseki View Post
    It's quite funny that the game actually gets easier as you progress through the levels
    Its because you already seen it and done this. They cant come up with any new mechanics that would be suited for normal mode content, other than reusing and mixing what we already seen.
    (4)

  7. #7
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    Its because you already seen it and done this. They cant come up with any new mechanics that would be suited for normal mode content, other than reusing and mixing what we already seen.
    It's not just that, Labyrinth of the Ancients has a trash mob that occasionally causes mass deaths when the tank doesn't point it away while Myths of the Realm has nothing close.

    Stormblood had funny prime number bot, tsunami ewers, and time explosion. Endwalker does... what, I'd say the scales but they always get skipped now, a rotate arena mech that that gives you 7 years to resolve it?
    (6)

  8. #8
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I cannot stress this enough: normal difficulty content is meant to be chill and accessible and it is not designed to make you feel like a special, elite snowflake that is better than the chaff of gamer scum that surrounds you. That's just not the purpose of normal difficulty DF content. That's not to say that you need to like it, but if what you want is more difficult normal content, it might make sense to just find a game that you like more.
    (9)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Probably won't increase difficulty. Level skip potions were a mistake and when they inevitably put lvl90 Potions(which is just WoW level boost) on the Mog Station that'll basically cement that all content will have to be easy at all levels. Monkey's Paw.

    So you'll run into the situation that you have players all the way up to level 90(currently 80) that will potentially be Sprouts and have little experience with the game.

    On one hand SE will make a lot of money off of P2W on the other hand you introduce a pool of inexperienced players.
    (0)

  10. #10
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    You are kind of not proving me wrong. Like I said, everything been seen and done. Neither of mentioned mechanics was really hard. Not pointing ads by tank is not mechanic being hard, but tank not paying attention. Math boss should not be difficult to anyone who can add to 4 etc. Not all mechanics are made to be difficult in the first place, but to be fun. And like I mentioned before they have limited number of possibilities for adding new mechanics that can be relatively challenging for easy difficulty content without using what we already seen (yes alliance raid and normal raid are easy content). Unless you would like some f***ery like giving people 10 different debuff, making them figure out what they need to do with em, but for this we got savage

    PS. Scales were not even remotely hard, they sure were kind of unique, but I personally didn't see a single wipe since day 1, that wasn't done just by person trolling
    (1)

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