Can someone post the source for this info, please?
Can someone post the source for this info, please?
Would be great to fight the primals as roaming NM's, but they should leave it as open world fight, for example with ifrit, as soon as you engage him a big circled area would form with nails that comes from the ground and fire, so other players cant join but may see how you take him down, outsiders nearby the party that claimed it, are ousted from the area, idk with some kind of animation like them running away or making an emote the party members to him that everything is under control and the outsider walking away, with this only a player or alliance can take down the primal without any outsider disturbing them.
The best of it is that they can leave the same fight stage setup that we have now or make it even harder, to solve elements like trees they should put the spawn area free of objects.
That i think is far better than instance, in Sky you were locked away on an island but everyone else outside the party could see the fight from the other side, and it was great trying to see what were they using, real time strategies and of course the recognition of the comunity.
As I understand it, there will be roaming versions of all Primals, but these are just used for GC summoning battles.
Primals will still be fought as they are now, although the entrance to their battlefields will be in different spots.
(again, this is speculation based on bits of info I've seen)
No, it's not confirmed. We know that Primals will roam but we don't know if the current battlefields will be gone completely.It is confirmed that the fight won't be exactly the same as it is now. They way you encounter the Primal is part of the fight. They could easily give you the same achievement for a different strategical fight and do something like "Ifrit summons a circle of flames around you" (Bowl of Embers) when you engage him in the open world and enter the instance.
Yoshida already confirmed that Ifrit Extreme is here to stay which also means that Garuda's battle will as well. If Garuda is staying I don't see why Ifrit or Moogle should disappear.
And then there's the chat log in one of the 2.0 screenshots where someone is telling Linkshell members to gather at the Howling Eye which is where you currently fight Garuda.
So no, it's not confirmed and it'd be quite silly to assume so. The weapons aren't worth 2 weeks of waiting and that's assuming you even find the Primal once its released.
I prefer the primals to be a roaming NM that once claimed your group will be taken to their instance realm like how Yoshi-P described. If it wasn't instance there is chances that other people will try to sabotage your fight, and large group of by standers can lag you.
If SE makes the claim system different there's no room for sabotage to be honest, since the whole purpose of the new server and client is to negate poor performance. Though the enmity generation in this game is kinda screwy so who knows.
I agree. its 2012, the technology is out there to have decent servers and better optimized engines to combat lag. it should not be a problem.
this has never been confirmed it has been only PLAYERS who keep saying this is going to happenYep. They'll be set up as roaming NMs which takes you into an instance (which defeats the purpose of making them roaming...)
So the fights that exist now won't exist in the same way in 2.0, probably just the ones regarding Relic, (extreme/garuda) but even then Yoshida said they'll make adjustments to the quest in 2.0, so who knows.
yet by the sounds of it both may exist seperately
My XIVPad: http://xivpads.com?2031148
My XIVPad: http://xivpads.com?2031148
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