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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    What we want as healers: A coherent List

    After careful deliberation of what everyone sees in this role, I've come to the realization that we really need to come together and finally figure out once and for all what we want as a group. I've created this list based on the wants of the general healer population by keeping the gameplay loop simple yet engaging to play in all forms of content by giving downtime tools while also giving plenty of room to focus on healing. Not all ideas are mine. This will be edited to the best of my ability as more input is offered.

    SCH:
    -Physick becomes Lustrate when Aetherflow stacks remain
    -Remove Protraction
    -Remove Fey Blessing
    -Remove Seraph
    -Return Miasma II (Upgrade from Miasma I)
    -Put Baneful Impaction on a separate 60 second oGCD cd (Upgrade from Shadow Flare)
    -Reskin Consolation for the fairy (Fey Consolation)
    -Return Bane
    -Put both Miasma II and Biolysis on different shorter durations with higher potency
    -Reduce Broil IV potency to compensate
    -Give Energy Drain a new effect (50 base potency; 100 potency for 1 dot on target; 150 potency for 2 dots on target; restore HP if target has Biolysis; restore MP if target has Miasma II)
    -Change Seraphism to Tome of Nym (Same thing mechanically but it now summons a powerful tome next to the Scholar instead of making us angelic to stay true to the navy tactician aesthetic)
    -Upgrade Ruin II to Ruination (Serves the same function of being an emergency movement tool but now with updated visuals and a name more distinct from SMN)
    -Return Selene (Merge her button with Eos and we can switch between the two if it is too much; make the button an instant cast GCD; this will encourage the SCH to think about which fairy to pick so it doesn't become glorified stance dancing)
    -Speed up the pet movement

    This will give SCH a simple yet engaging dot juggling minigame with a little reward tacked on top while retaining its identity.

    WHM:

    -Cure I Upgrades to Cure II/Cure I upgrades to Afflatus Solace when the WHM has a Lily
    -Add Dia II (DOT for x potency a tick to surrounding enemies; upgraded from Aero III; Dia and Dia II overwrite each other)
    -Decrease Dia/Dia II duration
    -Passive Tweak: Sacred Sight (On top of POM granting three charges, Every Dia tick has a % chance to grant a charge of Glare IV; every Dia II tick has a % chance to grant a charge of Glare IV; charges cap at 3)
    -Reduce POM cooldown to 60 seconds
    -Give Glare III a 2.5 second cast time to justify the higher damage output of more Glare IVs.

    This keeps WHM approachable while drastically raising the skill ceiling. Lily movement tech will be more important and with a shortened DOT duration, the new movement oGCD and more frequent Glare IVs, WHM will have a lot of movement tools to play with. This will basically make WHM feel like the BLM of healers.

    Personally, I'd also like to see a return of White Mage's earth and wind magic.
    -Glare III is now True Stone
    -Dia is now True Aero
    -Dia II would be True Aero II
    -Holy III becomes/upgrades to True Holy (Just for aesthetic reasons)
    -Glare IV is now Dia
    -Either this or release GEO as a healer if WHM players wish to keep the holy aesthetic.

    AST:
    -Benefic I upgrades into Benefic II
    -Return the RNG
    -Return Royal Road
    -Return Time Dilation
    -Return Nocturnal sect (Merge the two sect buttons together as a toggleable oGCD for a stance dancing mechanic)

    AST was the only healer that justified having two DPS buttons since they were constantly playing the card minigame.

    SGE:
    -Remove Physis II
    -New Passive: Placebo Kardion (Whenever you heal an ally, apply Placebo Kardion to them for x seconds. This buff heals the affected allies for 50% of the healing applied by Kardia. This buff will not affect the target if they are already affected by Kardion.)
    -Soteria grants 5 charges.
    -Psyche now procs Kardia.
    -Psyche cooldown reduced to 40 seconds
    -Phlegma cooldown reduced to 20 seconds
    -Reduce damage GCD potencies if needed
    -Addersting can now be granted for every x times you proc Kardia (Placebo Kardion is not counted).
    -Lower duration of both Dots while increasing potencies to compensate
    -BRING BACK THE DOUBLE DOTS PLEEEEEEEEASE!!!!!!!!!!!!!!!!!

    More Kardia interactions keep it true to a battle healer while also doing its own thing apart from Scholar.

    Let me clarify this again: THIS LIST IS NOT MEANT TO BE SET IN STONE.

    It is meant to serve as a group idea board so we have a coherent idea of what we want. I started this list somewhere in the happy medium between more healing requirements and more dps to reflect it. I'm not marching in here trying to say my way is superior; sure, I'll give my ideas, but I'm mainly doing this so Yoshi P can truly understand what we want.
    (4)
    Last edited by Iedarus; 06-28-2024 at 07:41 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.