Honestly a physical ranged job that uses one to attack like Wakka would be really cool. The minigame? Not so much.I really want people to shut up about this.
There has been a sizeable chance that we will get a blitzballer pranged job, which will be amazeballs.
But as Yoshi-P has said, he doesn't want to implement blitzball if it isn't the experience players wanted or remembered. So all you guys are doing is created an idea in his head that he can't even give you a Blitzballer job without you being disappointed and tearing it down for not being what you asked for.
He has already explained why blitzball can't really work as a mini-game. Accept it, and stop poisoning the well.



I'm obligated to never watch a Mr. Happy video.
It would be about as dead as Rival Wings. If you don't give a daily reason to do a certain task, people won't do it. They really do need to put more effort into actually giving people a reason to do the already dead content in this game before they try adding more (soon to be forgotten) chores.
Blitzball is truly dead until it's not anymore.
Not just XIV, but mmorpgs in general, sometimes all it takes is a couple of years for head developers change their minds about something, even the most unlikely of things.
That's why I also think that there's still a chance of a new race in the future, despite what YP stated, because who knows how the game's development tools might evolve to facilitate the implementation.


Nope.
And if you play'd the Hildibrand quests you'd realize they have a pile of volleyball type animations in the game, so clearly something is coming down the pipe. We just don't know if that is blitzball or just volleyball, we'll just have to be surprised when something shows up.
The reason people are against it, is because it would distract the developers. We get all these mini-games that have almost nothing to do with the game. Lord of verminion and triple triad, people almost never play. Nobody plays Mahjong. Yet these games don't require very much effort on the part of the developers. Minions and Triple Triad cards can just be handed out at random for the pokemon-"magic cards" obsessive types, and the rest of the game functions without having to ever play it.
But the PvP type of content already in the game, there are people care about it, but most players don't even know it's there because they know it's a joke, the amount of times they've re-vamped the PvP shows you how broken and poorly thought out it was from the very beginning. Maybe it's good now? Probably not, otherwise people would be talking about it in the general forum asking for improvements like they do with the endless "Fix healer" threads.
Unless they are going to have a fully-realized Blitzball game, players will play it once, go "okay, I'm good", and never play it again, which then would require them to build NPC players for the 5 people still playing it. The way the game worked in 10 won't work in XIV, and the way it worked in X-2 is a shallow "minigame" that I was not compelled to play, and that version I don't want to see in XIV.
Since we have the "underwater" part of the game, and the volleyball animations, we're basically 70% of the way there to it. All they need is a proper reason for it to exist in the game, a dedicated "stadium" map that an people can "watch" and "cheer" from, that the actual blitzball works the way players want it to (remember X wasn't fantastic about this in the first place.)
If it's good, then it's good. If it becomes just a "wakka" job then I don't see people getting too excited for another DPS role that is just dancer with with a ball.


The engine is not designed in any way for a 3-D PvP environment that actually needs players to be exactly where each players sees them on their screen. Simply put, what you see other people doing on your screen has already happend some fraction of a second on theirs. It's too wide a gap for something like a sports game unless it was VERY very slow.
You move, then the server updates your location, then people seeing your character get the updated position of your character. The gap between each step is not instantaneous by any means.
TL;DR: They'd have to rebuild or build an entirely new physics engine for something most players wouldn't even play much (a la Chocobo Racing). Not worth the investment of dev time.

I wish I was joking here but... It's honestly assumed everyone knows how to play it by the devs... Because it's really that traditional of a family game in Japan and China.
Good. Blitzball is a terrible mini game. I'd rather have Poker or any other type of mini game.
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