That would be great, I always thought it would end up like that. But it didn't so far. I hope it does!...Do they really have to be exclusively gathering classes?
To be more clear, this came up along the lines of thought of trying to make whatever job a player wanted for themselves, whether it comes by an exact name or not (Tanaka's view or Yoshi's, doesn't really matter). At present, it's possible to produce almost any job out of mixtures of our original classes in Disciples of Magic and War, but I was wondering how much more fittingly this could be done if it also included Disciples of Land. This may be due to a connotative difference; when I think of the term, I don't just think of using the land (gathering) but also almost any and all interactions with it.
For example, a botonist learning about different plants, plantkin, and therein certain enemy weaknesses, how to make more out of certain plant materials, poisons, etc. Or, taking the same note further, new classes like Scholar (paired with a DoM class in the case of a FFXI "Scholar") or Artificer (Mechanist via DoW, Puppetmaster via DoM) or Tamer (Beastmaster and Summoner).
To be honest this idea probably won't fit the model of 'all jobs each stem from one main class', but as the model is little more than prerequisites meant to be fitting to the product job I believe it can change, both in terms of programming and by finding a better fit for the rationale. I'm not saying this will supply it--all this is just a passing thought. Please tell me if my logic is unsound. I ask only that you base it on the theoretical, or the possibilities of the system, rather than assuming limitations due to what is current.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
It's funny when you go out to camp nine Ives everyone is fishing for that materia. Anyway, I found some trees to log and then Bam! Another player on a chobo harvested them right in front of me... Botany is hard work, but that dye is thanks enough in the marketplace.Support! DoLs have so much potential, i really hope we aren't the bastard step-child of the classes much longer. But then, i will say that by adding cross-class perks, we're going to end up with a lot of DoLs who dont really give a crap about it, they just want the boost. as someone who actually enjoys the long, tedious, often thankless task of gathering im gonna be bummed having to deal with crowded nodes and pushy DoWs who just want their +5 STR. If there was some kind of cross-class bonus from DoL it should be tied into achievements or special guild quests somehow, not just levels. You gotta earn that bonus dammit!
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