(THIS IS SATIRE)
Guess it's our turn to rebel against those Disciples of War and Magic. They would never have their gear without us spending mats and crystals crafting for them. We should go on a strike y'all! D:<
(THIS IS SATIRE)
Guess it's our turn to rebel against those Disciples of War and Magic. They would never have their gear without us spending mats and crystals crafting for them. We should go on a strike y'all! D:<
How long until we see a #FFXIVSTRIKESTRIKE
That honestly would be absolutely hilarious, and peak circus.
Imagine all the Savage+ Raiders having to level up crafters and gatherers so they can raid Savage first week.
Because Crafted gear will become available in the same patch. So they'll have to manually gather all the stuff to make it themselves. Pots alone would take stupid amount of time.
Sometimes rumors are just... rumors.
Crafters literally only have auto attacks this is a outrage!!
Yeah! Where are our mits and heals so we can stay alive braving the jungles for materials??
I'm still waiting for a S rank that's spawned by crafting something.
Gatherers have multiple S ranks, so this imbalance should be addressed.
Unironically...
Crafters are one of the few people that actually do deserve a strike.
What they did with crafting between Stormblood > Shadowbringers is borderline massacre.
What happened?
I've never cared for crafting much in MMOs so not really done much of it here either.
I did however lvl one up just to get that Moogle tribe mount.
But since then, I don't think I ever touched a crafter/gatherer.
We had a lot more abilities and diversification of how you could express skill and a rotation. But they tuned this down dramatically, and if memory is to recall their justification for was so that people could figure it out for themselves versus just picking up a macro from somewhere, but the cold reality there is that this changed nothing. So ultimately the gutted a good portion of the crafting skillset for no apparent reason whatsoever. Crafting at the time was actually a big selling point of the game for me because it had a fully-flushed out system behind it.
I fired shots against a set of skills under the umbrella of "Whistle While You Work" (WWYW) - But for as many shots I fired against, it.. It had some incredible interaction behind it, which meant even if you were dramatically under-geared then you still had expression which was far more skill-oriented rather than being dominantly RNG-oriented, which is something we see with current expert recipes (I am not saying those don't have a high skill factor, they do, but I don't think it's the dominant factor), and a skill set like WWYW would've perfectly flushed out experts (they could have also increased the factors), and made them practical for a wider scope of players.
I don't even care about the Gil-making behind it, but it's gone from having a really flushed out system with significant depth, to having very little depth whatsoever, at the expense of wanting people to try their own rotations, to try their own macros -- Which arguably they look more at what other people are doing, and what other guides say, more than they ever did in the past, IMO.
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