
The playerbase will otherwise twist itself into pretzels over the most minor of DPS gains. I'm in favor.



Without damage the utility is so infrequent it is more vestigial than shield bash (which is at least useful in deep dungeons). I hope you remember when the knockback is in the fight so you can move your hand over to 0 where it’ll live with the other trash skills like repose.
On the bright side i could save gap closer for knock back mechanic without worrying about missing raid buff now.
Another arms length is welcome.
Most of all, actually, I dislike that slow sliding animation.
I'd rather use Rough Divide with 0 damage.
It just sucks on both tanks... at least keep the old animation, DK lost more then enough and GNB really doesnt need to follow that trend...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





