I agree that in current fights, there are many better options than cure 1 or cure 2.
I was just thinking of a way to make cure 1 as GCD efficient than cure 2.

I agree that in current fights, there are many better options than cure 1 or cure 2.
I was just thinking of a way to make cure 1 as GCD efficient than cure 2.




Frankly it's hard to find the middleground that is "better than today's Cure I" AND "worse than today's Cure II" for the button.
For once I entertained the idea of having Cure I from lv82 and beyond getting a trait that turns the button into an instant cast, MP free, and cuts lily timer by 3s per cast. But even that is going to be ignored entirely during uptimes.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


The only way I could ever see a middle ground for Cure 1 and Cure 2 is if they attached a DPS component to the skill. If they added something like Fluid Aura as an oGCD follow up after Cure 1, even if it doesn't match Stone/Glare in terms of potency, it would still be less of a DPS loss than just firing off a raw Cure 2.Frankly it's hard to find the middleground that is "better than today's Cure I" AND "worse than today's Cure II" for the button.
For once I entertained the idea of having Cure I from lv82 and beyond getting a trait that turns the button into an instant cast, MP free, and cuts lily timer by 3s per cast. But even that is going to be ignored entirely during uptimes.


Tbh those are rather honest addition and would indeed be welcomed.
I'm unsure about Dia being 15s unless the duration could stack back to 30s... I don't know how more interesting of a spell it'd become by having a shorter duration.
One thing for sure it'd enhance whm mobility. But I suppose it can't be worse than 30s DoT which I forget to refresh half the time because i'm spamming the same button.
I feel like a bit more would be nice. Even holy part of the regular rotation would be nice as a bigger spell like 2.5-3s cast/recast and not just a finisher. Altough a finisher would definitely be nice.



If it had Aero III, and maybe a dia and/or regen proc, I believe it would be great.
Maybe have Holy be on 1.5 rather than the full 2.5 would be nice to avoid clipping with Assize, but frankly? I can't think about much else.
A triplecast equivalent would be neat too I guess.
- Decrease Presence of Mind’s CD down from 120secs to 60secs for more Glare IV’s.
- Do not lock Glare IV behind just Presence of Mind. Let WHM use this action more. It can be done in a few ways.
- Enhance Holy into an AoE DoT ability after Presence of Mind is used. This makes Holy, a Final Fantasy staple, usable in a single target rotation for WHM as it’s new “finisher.”![]()
Last edited by Doragan; 10-05-2024 at 02:50 PM.


And for a really simple fix for Cure 2 and Cure 1: Provide reasons to spam-cast GCD heals, including single-target.
(We'd also find out why we still have Cure 1 and Benefic 1, namely we'd run out of mana otherwise)




The hilarious thing is that the god awful SB lily system didn’t actually have a flawed design, its problem was that the game doesn’t justify using the system how the devs obviously envisioned it
If you were casting cure 1/2 like you were in coils then the SB lily system would have actually been decently engaging
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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