I am kinda bummed that a Paladin does not get a healing spell till lv58 Clemancy....
I would have liked to see it like it is in Final Fantasy 4 Cecil as a paladin could use low - mid tier White magic![]()
I am kinda bummed that a Paladin does not get a healing spell till lv58 Clemancy....
I would have liked to see it like it is in Final Fantasy 4 Cecil as a paladin could use low - mid tier White magic![]()
Pre-Lv58 you are more appropriately a "Knight", which is the japanese job name - Paladin is the localized name. You have most defensive actions learned prior to this level and can help a target in a pinch with [Cover]. For those level ranges, I actually recommend using healing potions (HQ Max-Potion) for pinch healing.
Lv56+ you actually receive many holy-, healing- and paladin-themed additions and upgrades:
Lv56: [Divine Veil] -> AOE group shield
Lv58: [Clemency] -> healing spell for self and targets
Lv64: [Holy Spirit] -> holy attack spell for one target
Lv68: [Requiescat] -> holy attack ability enabling more effective use of attack spells
Lv72: [Holy Circle] -> holy attack spell for multiple targets
Lv80: [Confiteor] -> a high-burst holy attack spell
Lv82: [Holy Sheltron] + [Enhanced Intervention] -> upgrades to your defenses + granting regen heals
Lv84: [Divine Magic Mastery II] -> grants selfheals for using attack spells
Lv88: [Enhanced Divine Veil] -> grants Divine Veil further group healing on top of shields
Lv90: [Blade of Valor combo] -> paladin-themed spell-finisher combo
Last edited by Reinhardt_Azureheim; 06-20-2024 at 07:59 AM. Reason: revised it for better clarity
That's literally what Clemency is - a "low-mid tier White magic."
I play PLD when i am not playing healer and in my humblest of opinions, Clemency must be the only healing PLDs should have access to as it is more than enough. If it werent for the half convalescence rampart will get in DT, i would suggest to replace the regen from Holy Sheltron and replace it with convalescence effect.
And to be clear, all passive healing from its offendive spells need to be removed, as well.
Its true that Knight/Paladin has limited white magic access in other games of this Franchise but with the current class design more heals would be irresponsible and would lead to even more frustration on healer side.
I would also rather add that Dark Knights identity as Drain Tank would need to be restored. Which is a part of it that got lost entirely and got absorbed by the warrior for some reason.
Last edited by Ayalu; 06-20-2024 at 04:17 PM.
I feel as if Paladin has a decent amount of healing it's just not all in the Right Areas to me it doesn't make sense that Paladin has healing on Magic attacks, I much rather remove that and have a ogcd target heal (around 800-1200 potency) once per minute, which would put it inline with gunbreaker outside of veil other then that I think its healing would be fairly fine.
This is just untrue, Healing effects are fine on non healer jobs. Removing all healing from non healer jobs doesn't suddenly fix healer outside making them cast put a ogcd once or twice, The content should actually account for tanks strong mitigation and decent sustain effects instead of "lets just remove sustain" This arguement is very tiring because it hinges on the fact that taking away tools from jobs such as Paladin would actually make healer better... it really wouldn't improve them that much, its a encounter issueI play PLD when i am not playing healer and in my humblest of opinions, Clemency must be the only healing PLDs should have access to as it is more than enough. If it werent for the half convalescence rampart will get in DT, i would suggest to replace the regen from Holy Sheltron and replace it with convalescence effect.
And to be clear, all passive healing from its offendive spells need to be removed, as well.
Paladin's healing isn't that powerful outside the magic attacks, which personally I don't even think fits the job, if you took that away and kept the regen effect on Paladin it wouldn't even be that strong. The regen is about 175 potency (when you take account that PLD and other tanks dont have the maim and mend passive), which only lasts 12 seconds, are we really going to point out how this of all things makes Paladin "invalidate healers" if a weak regen like that on a non healer can truly invalidate them then again it's a issue with the content design itself. Sustain isn't a massive issue (other then warrior) as it's being shown as... it can be reduced yes, but not all forms of sustain or target healing has to go.
Last edited by Rithy255; 06-22-2024 at 01:59 AM.
I'm speaking only for PLD. Also this obsession with oGCD healing should not be the answer to everything. Clemency, being a GCD heal, is a cost you have to pay and is perfecty fine. Giving it an oGCD heal removes said choice as it will always be available and can be weaved anytime. It will only be a problem, if PLD's oGCD weaving is strict and choosing the oGCD heal will incur a hit on their performance.
Last edited by rawker; 06-22-2024 at 02:06 AM.
Huh? I merely stated that Clemency should be the only healing PLD should have access to.. did i mention anything about hate? Don't get way ahead of yourself there.
Back when PLD has traited 30% Convalescence exclusive to them and a very expensive Clemency MP cost, they are still able to do good self-sustain. I am the last person who'd wish for Clemency's removal. But we all know how broken WAR is at the moment with all of its healing. I don't want PLD go that route.
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