
Is DRS like normal mode with the 3 arbitrary strikes and you die? I hate this. Encounters were actually fun, but the 3 strikes really ruined it for me. I didn't like it because it pushes failure away from the battle system and focuses everything into the encounter mechanics.
No most of it drops down to two mistakes. Also wdym battle system? If you mean dps, mit, and heal checks, right now there's more in DRS than most savage content. It's still not the tightest thing ever but with so many players things someone somewhere will screw up badly.


I'm not gonna go too into the suggestion here on specific points, but what I will say is that a lot of the things the healer strike crowd are complaining about are things borne of certain jobs being too good in simpler content, which is a balance issue.
The answer to balance issues isn't really to take each job and split them into three subjobs, that's just likely to make the problem worse. It'll just be replacing people complaining about roles with people complaining about jobs.
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