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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lusarae View Post
    Your job is something you're always going to play. Something that will be in every fight. It’s gonna be the same no matter what. Bosses are the games best option to actually make content engaging, by actually being the variable the devs have total and complete freedom to change. Making things as hard or easy as they want to. The fight is what you're going to get the most fun out of. So having the focus be more on the fight, and less trying to keep up with the mere basics of your class is a better trade off. You can't do both otherwise we go back into WoW territory where everyone basically needs DBM to keep playing the game.
    You say that, but you’re forgetting the biggest caveat of encounter difficulty:
    content cannot be challenging because casuals might die .

    So basically what you’re saying is we can’t have interesting jobs because bosses, but we also can’t have interesting bosses because casuals. So literally we just get nothing and we’re supposed to be thanking them for it ?

    Idk man. I really don’t think it’s going to make content literally ‘uncompleteable’ if they made damage-over-time abilities actually exist, giving jobs active ways to buff/debuff the party, actually utilising cleansable status effects, giving healers more incentive to heal, giving tanks reasons to use their tank busters, etc. Seems like a bit of a scapegoat to say ‘well jobs are always going to be simplistic and minimalist otherwise we won’t be allowed to have fun/interesting encounters’

    Personally I don’t think it’s acceptable for them to refuse to make jobs unique and interesting because ‘then we have to make it so bosses have no mechanics’. Like, we can have both . We have had both in the past . They didn’t just stop giving raids mechanics in Heavensward or Stormblood when jobs were a bit more complex, why would they have to do it now?

    For the part about third-party programs, I don’t understand the relevance. People already use them anyway? Including for Savage/Ultimates. And those that do will usually swear that you cannot do the content without it (hmm…lol). So literally nothing would change anyway.

    As an aside, are these challenging encounters in the room with us now? Seems a pretty hot take to basically say ‘if you want to have fun with your job you need to do challenging savage or ultimate content’. In a thread about why that isn’t a valid response lol
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    Last edited by Connor; 07-07-2024 at 11:17 PM.