Quote Originally Posted by Valence View Post
Do people actually miss old totorak?

Don't get me wrong, I do understand the want for deeper and more intricate dungeons, but that model is definitely not something that you want for dailies and repeatable content... Totorak was just miserable to go through again and again. Dungeons with more chaos and some randomized events or paths, sure, but mazes with keys to find and use? What a pain.

And I'm not even talking about the camera nightmare it was.
I actually wouldn't mind that, I'm of the opinion that the original Blackrock Depths in WoW is still the best dungeon ever made in an MMO.

One big reason I can see it not work in XIV is simply the game's loot system.
BRD was so good because no matter what path you took there was usually something useful to get from one of the bosses, so your time was well-spent.

XIV on the other hand rarely has anything useful to gain out of dungeons besides the currency/exp at the end, the gear is almost always worse than what you already have and in general not very interesting, it's all just stat sticks.
When the only worthwhile thing to gain from a dungeon is the tomestones/exp on completion it quickly becomes a game of "how fast can I finish this?"