Quote Originally Posted by Valence View Post
Do people actually miss old totorak?

Don't get me wrong, I do understand the want for deeper and more intricate dungeons, but that model is definitely not something that you want for dailies and repeatable content... Totorak was just miserable to go through again and again. Dungeons with more chaos and some randomized events or paths, sure, but mazes with keys to find and use? What a pain.

And I'm not even talking about the camera nightmare it was.
It was just a handy example of the dungeon simplification.
Of course one can do it way better than totorak itself. But "mechanics" can be a bit more interessting than "Dodge the orange glowing danger area"

Like Ramiee said V&C Dungeons could have been more puzzle dungeon and experiment for more interresting dungeon design than what they have been at the end. ^^