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  1. #11
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    The thing is your eternal forth and back doesnt work with my argumentation hikari.
    As i dont mean "hitting harder and faster" is complexity. I know Extreme Trials and Savage (which lets be honest are also trials) have new phases.
    But i dont speak about that i directly spoke about Encounter and Dungeon design not trial,raids and the harder version of them.

    As every dungeon is just a corridor with some barely threatening Mobs followed with a Boss and that repeats itself.
    One could of course do more puzzle dungeons were you have actual task to do like finding keys and all that.
    You know design a actualy dungeon, FF used to be good at that.

    The best example of "Simplification of Dungeons" would be the The Thousand Maws of Toto-Rak.





    it went from literal dungeon to a corridor.
    And this part of the simplification cant be tackled with "Harder" Boss fights.

    ---
    Edit: I also mentioned before in more details that "Savage/Ultimate" dont cover the critic points i mention.
    You fall back to them again and again. ^^
    (4)
    Last edited by Ayalu; 06-22-2024 at 05:15 AM.