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  1. #31
    Player
    Ayalu's Avatar
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    Jun 2024
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    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Hikari i never labeled you as Troll.
    At best i called you a contrarian.
    So you yourself gave you that Label.

    Yes i could optimze more but that will hardly change that Dragoon lost the interlocking part of its kit or gives back Astrologians Individual Card buffs.
    It also doesnt change diverse other problems of the current design, which peak is probably the current version of Summoner. Which gets a lot of hate from both sides of the globe.
    (4)

  2. #32
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Flana View Post
    This is the hardest cope of all time.
    It's a satirical post but do you really think everyone wants complex input strings in a video game? Look at how popular games like elden ring are and most people only use R1 to attack.

    Believe it or not, a lot of people prefer to focus on the encounter and don't like their rotation to be extremely demanding. Look at how popular WoW is. The rotations in that game are way simpler and way more freeform than anything in FFXIV. Look at the popularity of classic WoW. Mages literally only cast one spell(frostbolt) for the majority of content.

    I'm starting to think that a lot of people complaining just don't enjoy the game they play. It's weird too because you want every single job to pander to your own preferences. Do you think the experience of people who prefer more simplistic job design don't deserve consideration? Your main job is reaper and you're complaining about a lack of complexity. Why not try maining black mage? Why not play pictomancer when it comes out? Why not ninja? Why the simplest melee job in the game?

    Quote Originally Posted by Ayalu View Post
    Hikari i never labeled you as Troll.
    At best i called you a contrarian.
    So you yourself gave you that Label.

    Yes i could optimze more but that will hardly change that Dragoon lost the interlocking part of its kit or gives back Astrologians Individual Card buffs.
    It also doesnt change diverse other problems of the current design, which peak is probably the current version of Summoner. Which gets a lot of hate from both sides of the globe.
    "It's hard for me to think their MO is anything but trolling."

    "I’d like to think the fact we have such trolls in my dumpster fire of a thread just means we’ve actually highlighted a real issue."

    I'm not a contrarian though I just enjoy the current direction of the game design. I disagree with what is being posted on the forums, but that doesn't make me a contrarian.

    Dragoon lost a clunky mechanic that felt bad to manage and made the dungeon experience horrible. Smn is arguably the only option available for people who want simple job design in this entire game. I think it is good for more options to open up for people who don't want complexity. If you want complexity, there are plenty of jobs and one more coming in around a week. This game has WAY more options available for people who want complex job design than it does for people who want simple job design.
    (0)
    Last edited by HikariKurosawa; 06-21-2024 at 05:26 AM.

  3. #33
    Player
    Ayalu's Avatar
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    Jun 2024
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    Shayalan
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    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    WoW is hardly simple as that.
    And its also not streamline in itself its...less call it difficult community and heck even devs might enforce a certain meta but it has way way more freedom of choice in its skill trees.
    And the Devs play arms race with third party tools and what else i could mention here. It has different problems as FF14 as it is a different game.

    Well you seem mostly complain about other people Miss Kurosawa
    Instead of telling us why all the people that give feedback and debate are wrong how about you share what design elements you really like and you would dislike if they would vanish.
    (4)

  4. #34
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ayalu View Post
    Instead of telling us why all the people that give feedback and debate are wrong how about you share what design elements you really like and you would dislike if they would vanish.
    Sure, I like that they are removing stuff like eye of the dragon management, I like that they are making efforts to remove cooldown drift from the game. I like that they are shifting from job design being complex to encounter design being complex, because it enables players to operate more consistently at the level of play they engage in and they can find difficulty in the harder encounters if that's what they want. This is most clear in the latest ultimate encounters compared to the earliest ones, with TEA being a shift toward more complexity.

    I like that healer dps is 2-3 buttons because it enables you to focus entirely on healing while the damage output is more or less subconscious aside from dot uptime, I like that the 2 minute meta exists because it encourages the team to line their potency up and enables more complex encounter design because of the natural tempo it creates.

    Most importantly though, I just like how the game's direction is headed. I believe the game is in good hands and I think the future is better than the past and present. The game is becoming more athletic and less based on pre-requisite knowledge. Things make sense intuitively and there is less need for external resources because things flow together naturally in a sensible way. It's becoming less contrived and more fluent, it is clear that the devs know what they are doing.
    (1)

  5. #35
    Player
    Ayalu's Avatar
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    Jun 2024
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    Shayalan
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    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    hank you for taking the time to express your desires.

    However, I would sadly say that encounter and dungeon design has been simplified, along with general class design. Nowadays, most dungeons basically boil down to corridors you fight through. There are puzzle dungeons, and bosses tend to involve a lot of "dodge the orange fields."
    Of course, this is just the observation of a casual player, but even as a casual player, I dislike the devolution of some of my favorite classes. Not every class needs to be complicated; some should be simpler than others. Classes should be different, after all.
    Having all classes be simple is as bad as all being very complicated.

    Some things one could do without changing much one example would be the tank rebalancing. Changing of numeral values on some of the tank classes.
    Regarding encounter design, they could use more condition mechanics that the healer can remove with Esuna, which is something only a healer can provide. This could also counter the "no healer needed/wanted" mentality that seems to be prevalent.
    Hard Version of Dungeon could also make a return, which would be optional but would deliver potential harder dungeon aswell.
    There are more things one could mention here.
    ---
    At the End i will say we all want to enjoy the game and a lot of feedback over years got completly ignored which leads to frustration in a lot of people.
    (6)

  6. #36
    Player
    velswen's Avatar
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    Jul 2019
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    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Horrible take! Even if I want to do Extreme/Savage/Ultimates exclusively, I can't! I have to run dungeons over and over to level, dungeons over and over to get tomestones to get gear, dungeons/roulettes over and over if I want to play with my friends or only have 30-45 minutes to play and not enough to form a high-end party and get much done. "Just do ultimates" only works if you ignore how people actually play this game, which requires you to engage with its other content consistently.

    Additionally, Ultimates specifically are a huge time ask; much more so than Extreme or Savage, so wanting jobs to keep the latter two even more engaging is a completely normal and reasonable thing to expect.
    (6)

  7. #37
    Player
    KageTokage's Avatar
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    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The problem with XIV's gameplay in general in that it's not dynamic enough to remain engaging after enough repetition of content.

    There is only one "optimal" way to do each job's rotation given the emphasis on the two minute meta and the overly scripted encounter design isn't doing it any favors, either.
    (8)

  8. #38
    Player
    Ayalu's Avatar
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    Jun 2024
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    Shayalan
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    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Its also no Guild Wars 2 were you have dodge rolls and you can choose what weapon (Which have there own skills attached) and abilities you want in a kind of layout. (Note that game has its own problems)
    Everything is direct, simply and more and more homogenised. Its not like classes get more simplified but we receive mechanicaly interessting Bosses and dungeons. The Updated dungeons loook...rather diminished in scope.

    Lets be honest even our "Raids" are just more Trial Boss Fights and Alliance raids also are just those with minior coridos with mobs between them to space out a set of trial bosses.
    (0)

  9. #39
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I would suggest playing a different game then. FFXIV is how it is, you want challenge, play challenging content. I don't want dodge rolls in the game. If you want difficult dungeons criterion dungeons exist.

    Square enix and the FFXIV dev team like things to be standardized. You have the job and how it plays as a clear target to conform to, and you do your best to get good at that through repetition. There are several different levels of play to apply your job skills to, and most people choose dungeon and other regular content for some reason then choose to complain about it being too simple for them.

    It's not a horrible take at all, it's just a difference of opinion. I try to conform to the games I play, because if I don't like what I signed up for, why would I be playing it to begin with? Do I think the game is perfect? No, but I don't think these complaints are the problem with the game. What you take issue with are the same things I celebrate. You want to talk about issues? I don't like scholar having dissipation. I didn't like dragoon having life of the dragon connected to eyes. I didn't enjoy samurai with 2 charges of meikyo and tsubame each. I would like them to make more effort toward making jobs drift less, and they are doing just that.
    (1)

  10. #40
    Player
    Ayalu's Avatar
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    Jun 2024
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    Shayalan
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    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    So could it be that you really are are just quarrelsome.
    As it seems thats all you ever seem to do here

    Hikari didnt you yesterday still wrote about that you want your classes simple so content can be complex.
    Now i bring to the table that encounter and dungeon design lost complexity aswell and you ignore it.
    According to your own text that would be something that goes against your own desires.
    ---
    Anyway with class changes apparently also are planned for 7.2 patch and bigger focus on changes and class idendity in 8.0 and Yoshi-Ps mentioning he overdid it, we surely we some changes.
    What it will be in detail? Good Question but i hope it helps all Roles and Classes.
    (1)

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