Its also no Guild Wars 2 were you have dodge rolls and you can choose what weapon (Which have there own skills attached) and abilities you want in a kind of layout. (Note that game has its own problems)
Everything is direct, simply and more and more homogenised. Its not like classes get more simplified but we receive mechanicaly interessting Bosses and dungeons. The Updated dungeons loook...rather diminished in scope.

Lets be honest even our "Raids" are just more Trial Boss Fights and Alliance raids also are just those with minior coridos with mobs between them to space out a set of trial bosses.