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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The problem with XIV's gameplay in general in that it's not dynamic enough to remain engaging after enough repetition of content.

    There is only one "optimal" way to do each job's rotation given the emphasis on the two minute meta and the overly scripted encounter design isn't doing it any favors, either.
    (8)

  2. #2
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Its also no Guild Wars 2 were you have dodge rolls and you can choose what weapon (Which have there own skills attached) and abilities you want in a kind of layout. (Note that game has its own problems)
    Everything is direct, simply and more and more homogenised. Its not like classes get more simplified but we receive mechanicaly interessting Bosses and dungeons. The Updated dungeons loook...rather diminished in scope.

    Lets be honest even our "Raids" are just more Trial Boss Fights and Alliance raids also are just those with minior coridos with mobs between them to space out a set of trial bosses.
    (0)