Quote Originally Posted by RyuuZero View Post
as far as I recall, Xenosys Vex once said that the current problem of FFXIV is that the Jobs play dull and that's the devs excuse to make harder ultimates.. where he proposed that Jobs need to be a bit more entertaining to play but therefor the game can be made a bit more forgiving..

Though currently as someone who doesn't engage in "difficult" content I think the biggest mistake are the addition of the pre-Shadowbringers Trust Dungeon Reworks.. because all you do now is dodging AoEs.. and some Dungeons may have better lighting but way way WAAAAY worse Gameplay! I really wonder if the people who worked on those Dungeon Reworks came to the Higher Ups, told them that "those dungeon mechanics are too hard to program Trusts for, please rework those dungeons so we can add trusts better", and they gone through with that plan.. because ARR MSQ Dungeons are now Limb Time Wasting Experiences where they were before at least selling the player the Illusion of an Adventure. Many old players do not care about the New Player Experience. New Player only hear from elder Players how long and boring ARR is, then the New Players playthrough ARR themselves and discover all the political build up that ARR did and Old Players like to forget.. but also.. how is Nabriales a 8men fight where you enter that part of the MSQ alone. But Steps of Faith is a Part where you gather various adventurers to defend the Steps of Faith is a Solo Instance... WHAT!?!?!?

ARR's Gameplay Legacy has been squandered.
Yeah i fear thats a reason why everything basicly is designed like that so the dungeon helper works as intendet.
While i cant proof it i am also sure thats the reason we our Trust Members got a huge Plotarmor shield as if one of them would die it would not only narrative consequences but also mechanicaly with the character not usuable in the Trust System.