Quote Originally Posted by Flana View Post
Why not actually make a job to fill that niche, instead of lobotomizing one that already exists?
Also I have no idea why you think me playing Reaper is a gotcha, I like the aesthetic. That's all.
You made it clear yourself. You like the aesthetic of reaper. That's why you play it. Casuals who want a stress free job shouldn't be pigeon holed into playing smn or whatever other simple job there is if we're talking about a hypothetical where a small fraction of the jobs are made simple so the rest can be complex. People of all skill levels and dedication should feel free to play the job they want to play and they should feel like they are able to do a good job with it.

This is why I commend the dev team, because they are shifting the difficulty to content and enabling more people to enjoy more jobs at all levels of skill. The people who want difficult content should celebrate it too, because all content is made with a target overall difficulty that is in consideration of the balance between job difficulty and encounter difficulty. Easier jobs means they can make harder content while still meeting the same target overall difficulty. There is a chemistry to it, and regardless of what the most hardcore players want, the devs are going to make content at this level of difficulty because they know what they are doing. So if you really want hard content, you should want for simpler job design. This is how you get harder dungeons, harder raids, harder everything.

Think of it like budget, you have 100 dollars to spend on the content regardless, if less of that budget is spent on job difficulty, you get more difficulty from the encounters. More spent on job difficulty = less spent on encounter difficulty. Whether you like it or not, the devs know how much "budget" they want to put into the content. You're not going to get both harder content and harder jobs. They are selling a product after all and know how it works as a successful business model.

I think a big problem is, most people posting on this forum don't view the game as a business and it results in some pretty far fetched perspectives that are never going to be applicable in reality. This is what we are working with, best to keep it real with you.