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  1. #1
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    WoW is hardly simple as that.
    And its also not streamline in itself its...less call it difficult community and heck even devs might enforce a certain meta but it has way way more freedom of choice in its skill trees.
    And the Devs play arms race with third party tools and what else i could mention here. It has different problems as FF14 as it is a different game.

    Well you seem mostly complain about other people Miss Kurosawa
    Instead of telling us why all the people that give feedback and debate are wrong how about you share what design elements you really like and you would dislike if they would vanish.
    (4)

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ayalu View Post
    Instead of telling us why all the people that give feedback and debate are wrong how about you share what design elements you really like and you would dislike if they would vanish.
    Sure, I like that they are removing stuff like eye of the dragon management, I like that they are making efforts to remove cooldown drift from the game. I like that they are shifting from job design being complex to encounter design being complex, because it enables players to operate more consistently at the level of play they engage in and they can find difficulty in the harder encounters if that's what they want. This is most clear in the latest ultimate encounters compared to the earliest ones, with TEA being a shift toward more complexity.

    I like that healer dps is 2-3 buttons because it enables you to focus entirely on healing while the damage output is more or less subconscious aside from dot uptime, I like that the 2 minute meta exists because it encourages the team to line their potency up and enables more complex encounter design because of the natural tempo it creates.

    Most importantly though, I just like how the game's direction is headed. I believe the game is in good hands and I think the future is better than the past and present. The game is becoming more athletic and less based on pre-requisite knowledge. Things make sense intuitively and there is less need for external resources because things flow together naturally in a sensible way. It's becoming less contrived and more fluent, it is clear that the devs know what they are doing.
    (1)