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  1. #1
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I will throw in that a lot of dungeon do have there own gear set visual wise so there is a value there.
    (1)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Absurdity View Post
    I actually wouldn't mind that, I'm of the opinion that the original Blackrock Depths in WoW is still the best dungeon ever made in an MMO.
    God if V&C was anything like Blackrock Depths I would be so happy.
    (3)

  3. #3
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Black Rock Depths are a huge Mega Dungeon in World of Warcraft, while i would like to have something like that in FF14...that would be a singular exceptional dungeon. Even for WoW its unqiue in scope.
    Just so you can imagine that would be more like as if a Area Map would be a Dungeon you fight trough, with puzzles, diverse quests inside of the dungeon (quests inside of dungeons is normal in WoW), encounters and Bosses.
    Also of course its not just a corridor.
    According to a quick google search the average completion time is 4-6 hours but that assumes you do everything.

    But again while i would like to have something akin to that it would be a unique thing in FF14 aswell and is far far far beyond the scope i envisioned xD
    (0)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ayalu View Post
    Black Rock Depths are a huge Mega Dungeon in World of Warcraft, while i would like to have something like that in FF14...that would be a singular exceptional dungeon. Even for WoW its unqiue in scope.
    Just so you can imagine that would be more like as if a Area Map would be a Dungeon you fight trough, with puzzles, diverse quests inside of the dungeon (quests inside of dungeons is normal in WoW), encounters and Bosses.
    Also of course its not just a corridor.
    According to a quick google search the average completion time is 4-6 hours but that assumes you do everything.

    But again while i would like to have something akin to that it would be a unique thing in FF14 aswell and is far far far beyond the scope i envisioned xD
    Personally I would love BD inspired location in the new Eureka/Bozja zone. Instead of the raid thing we have, having something like BD for small groups to go in and different progression levels accessed throughout the levelling of the zone or something. That would be so awesome. Just having more open dungeons or raids appearing in anything whether its V&C, Eureka 3 or something brand new would be so good.
    (2)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,681
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ayalu View Post
    Black Rock Depths are a huge Mega Dungeon in World of Warcraft, while i would like to have something like that in FF14...that would be a singular exceptional dungeon. Even for WoW its unqiue in scope.
    Just so you can imagine that would be more like as if a Area Map would be a Dungeon you fight trough, with puzzles, diverse quests inside of the dungeon (quests inside of dungeons is normal in WoW), encounters and Bosses.
    Also of course its not just a corridor.
    According to a quick google search the average completion time is 4-6 hours but that assumes you do everything.

    But again while i would like to have something akin to that it would be a unique thing in FF14 aswell and is far far far beyond the scope i envisioned xD
    Honestly, that's how I could envision whole gameplay sections of Field Operations content. You could have huge sections of each map dedicated to that and throw players into it. They could progress it at their own pace, save their progress and lock it at regular intervals/checkpoints, etc. It's definitely not a bad idea of content.
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,987
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Yeah i'm not a fan of "just play ultimate bro". It's always been a poor argument mainly used by people who play ultimate's but look down on anyone wanting something outside of just content difficulty

    It's such a common argument against anyone wanting better job design that it ignores the point that better job gameplay will lead to ultimate's feeling more fun and replayable, if those said jobs felt more unique and fun, reclears would feel more enjoyable when going for different jobs or roles.
    (6)

  7. #7
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Connor View Post
    I have a message for all the dps out there complaining about removing positionals, removing DoTs, removing rotational complexity etc.

    STFU and go play ultimates

    If you want to use all your buttons? Ultimates You’re a Summoner and want your repetitive rotation to be fun? Ultimates . Melee sad about positionals barely existing? Ultimates

    New DPS are going to be STRUGGLING so hard that they should have their entire role reduced to a single button. That way nobody can ever be stressed in a dungeon ever again. If you want to use more than 1 button as a dps? Play. Fucking. Ultimates

    Very sad that I have to specify but this post is intended as ironic. I’m sick of people acting like Ultimates are some kind of fucking super remedy that will magically remove any and all dissatisfaction with the game, and if you’re ever unhappy you basically deserve it for being friendless static-less scum bag who hasn’t cleared ultimates. Yet somehow people genuinely think telling Healers to fuck off and play ultimates is a reasonable and legitimate response to people disliking healer gameplay
    well then how would i continue to whine for months about a game making changes to suit me when i wont even take the initiative to unsub and show them i'm a customer and not a mindless consumer?!!?!?! HOW I ASK YOU!
    (1)

  8. #8
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Jokes on you OP I think that cutting dots, and shaving off frictious parts of the assorted dps is a good thing and I am neutral on positionals so wouldn't care if they got cut. Precisely because if it raises the floor of the idiots I roulette into, then that's a win for me. And you know what? Seems to be working, I would absolutely take any rando dps these days over a rando from back in ARR, Hw, or SB. Mostly a wash from shb though.
    (1)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    well then how would i continue to whine for months about a game making changes to suit me when i wont even take the initiative to unsub and show them i'm a customer and not a mindless consumer?!!?!?! HOW I ASK YOU!
    Stay subbed but only log on to afk in Limsa Lominsa and make forum posts. That’s how you really show them.

    Alternatively, start a nightclub, but instead of dancing everyone starts chanting ‘YOSHIP COME TO ME’, thereby binding him to the house until he’s ready to fulfill thy wishes.

    I mean, realistically I personally support whatever choice people decide to make regarding their dissatisfaction. Unless it’s telling those who are unhappy to go play ultimates, obviously lol.

    Content should be fun at every level and if people are dissatisfied with what is currently they have every right to ask for that content to be looked at; they shouldn’t have to go up if they don’t want to. The argument isn’t about whether ‘ultimates or savage’ are fun, it’s about the fact that many people say general content simply isn’t (It’s me, I’m the many people)
    (1)
    Last edited by Connor; 06-23-2024 at 12:07 AM.

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Connor View Post
    Content should be fun at every level and if people are dissatisfied with what is currently they have every right to ask for that content to be looked at; they shouldn’t have to go up if they don’t want to. The argument isn’t about whether ‘ultimates or savage’ are fun, it’s about the fact that many people say general content simply isn’t (It’s me, I’m the many people)
    That's the thing though, they want to make content more fun and making jobs simpler is the way to do that. Just think of my budget argument because that's 100% how it works. Dungeons and regular content are balanced to be a specific level of target difficulty. They have to factor in job difficulty when reaching this result. They know what they are doing and how hard they are making content. The game is playtested and they know how it feels, they also know how they want it to feel. It's not some mindless approach, games have calculated difficulty and it is something they take into deep consideration.

    If you want more difficult regular content than it is currently, the only way to achieve that is by cutting difficulty away from the jobs. Otherwise engagement and therefore financial success goes down. They are cutting away difficulty from the jobs, so it is safe to assume that dungeons and regular content will become more difficult. Harder content will become even more difficult. All encounters will become more difficult with jobs being less difficult. It is the only way to achieve that result when you actually accept reality for what it is and understand the way difficulty is calculated in these games.

    That's why from software bosses can be so insanely difficult, because look at the inputs. You have a dodge button, a heal potion button, movement with a joystick, camera fixed to a boss with a toggle button, and 1 attack button unless you want to do more than what is required for success so you can achieve a unique style or feeling. All you need in those games is R1 for attacking though.
    (2)

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