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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think its important in this discussion to remember there is a difference between:
    Hard-Core Player and Player-Who-Plays-A-Lot.

    One does not equate the other.

    The system presently caters more to those who play a lot (due to the need to repeat content rather than do content well). For example, it does not matter you can do Hamlet Defense flawlessly in your sleep and get 65k+ scores (a sign of a good player/team). It just matters that you do it often (to get the lucky drop).

    Likewise, it does not matter you can easily defeat AV/CC (a sign of a good player). It only matters that you have memorized every click/move/action in a perfect <17 min script (a sign of playing a lot due to memorization).

    This also has nothing to do with easy versus hard. What one considers hard, the other can consider easy and vice-versa. I think the real legitimate concerns here are:

    The Relic System is geared more towards those who have a lot of time to play. Unfortunately being exceptional at one's job is not sufficient to make up for lack of time to play.


    I'm not saying this is right or wrong, good or bad. Just how it is. I do think it is intended this way as FFXIV seems to enjoy its time sinks. What does this mean to those who do not have the ability to fill the time sink? They must manage expectations accordingly I think.

    Anyways, good luck out there everyone ^.^;
    (7)

  2. #2
    Player
    Arksniper's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    122
    Character
    Ark Sniper
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Asiaine View Post
    I think its important in this discussion to remember there is a difference between:
    Hard-Core Player and Player-Who-Plays-A-Lot.

    One does not equate the other.

    The system presently caters more to those who play a lot (due to the need to repeat content rather than do content well). For example, it does not matter you can do Hamlet Defense flawlessly in your sleep and get 65k+ scores (a sign of a good player/team). It just matters that you do it often (to get the lucky drop).

    Likewise, it does not matter you can easily defeat AV/CC (a sign of a good player). It only matters that you have memorized every click/move/action in a perfect <17 min script (a sign of playing a lot due to memorization).

    This also has nothing to do with easy versus hard. What one considers hard, the other can consider easy and vice-versa. I think the real legitimate concerns here are:

    The Relic System is geared more towards those who have a lot of time to play. Unfortunately being exceptional at one's job is not sufficient to make up for lack of time to play.


    I'm not saying this is right or wrong, good or bad. Just how it is. I do think it is intended this way as FFXIV seems to enjoy its time sinks. What does this mean to those who do not have the ability to fill the time sink? They must manage expectations accordingly I think.

    Anyways, good luck out there everyone ^.^;
    Someone who gets it!
    (1)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Asiaine View Post
    I think its important in this discussion to remember there is a difference between:
    Hard-Core Player and Player-Who-Plays-A-Lot.

    One does not equate the other.

    The system presently caters more to those who play a lot (due to the need to repeat content rather than do content well). For example, it does not matter you can do Hamlet Defense flawlessly in your sleep and get 65k+ scores (a sign of a good player/team). It just matters that you do it often (to get the lucky drop).

    Likewise, it does not matter you can easily defeat AV/CC (a sign of a good player). It only matters that you have memorized every click/move/action in a perfect <17 min script (a sign of playing a lot due to memorization).

    This also has nothing to do with easy versus hard. What one considers hard, the other can consider easy and vice-versa. I think the real legitimate concerns here are:

    The Relic System is geared more towards those who have a lot of time to play. Unfortunately being exceptional at one's job is not sufficient to make up for lack of time to play.


    I'm not saying this is right or wrong, good or bad. Just how it is. I do think it is intended this way as FFXIV seems to enjoy its time sinks. What does this mean to those who do not have the ability to fill the time sink? They must manage expectations accordingly I think.

    Anyways, good luck out there everyone ^.^;
    Then we get people that make sub categories of that and the constant bickering goes on and on... Lol. But you are right in every instance.
    (0)

  4. #4
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asiaine View Post
    I think its important in this discussion to remember there is a difference between:
    Hard-Core Player and Player-Who-Plays-A-Lot.

    One does not equate the other.

    The system presently caters more to those who play a lot (due to the need to repeat content rather than do content well). For example, it does not matter you can do Hamlet Defense flawlessly in your sleep and get 65k+ scores (a sign of a good player/team). It just matters that you do it often (to get the lucky drop).

    Likewise, it does not matter you can easily defeat AV/CC (a sign of a good player). It only matters that you have memorized every click/move/action in a perfect <17 min script (a sign of playing a lot due to memorization).

    This also has nothing to do with easy versus hard. What one considers hard, the other can consider easy and vice-versa. I think the real legitimate concerns here are:

    The Relic System is geared more towards those who have a lot of time to play. Unfortunately being exceptional at one's job is not sufficient to make up for lack of time to play.


    I'm not saying this is right or wrong, good or bad. Just how it is. I do think it is intended this way as FFXIV seems to enjoy its time sinks. What does this mean to those who do not have the ability to fill the time sink? They must manage expectations accordingly I think.

    Anyways, good luck out there everyone ^.^;
    I'm hoping more people quote this throughout the rest of this thread... just to simply reiterate the fact that this is a sensible, informed and rational response to the mass of text I had to read to get here...
    (0)