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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DarthTaru View Post
    Entire linkshells of unwitting slaves? Little dramatic, don't you think?
    Stopped reading right there.

    Zilart's endgame as a whole was a badly designed, broken pile of trash. Sky was stupid, Kings were even worse, and Relics were just the epitome of bad game design (until Mythics came along which are still to this day the hardest freaking things to get and only really become good at 99).

    Getting into Dynamis was easy, getting a relic weapon to drop from mobs was even easier (still don't know why they changed the drop rates and turned Dynamis into mini-abyssea but that's another topic.) but getting a good amount of currency?

    Yeah, unless you had a horde of slaves willing to farm it for you under the premise that their turn would eventually come, or had 200+ million gil, you could just forget about getting a Relic Weapon. And again, most of them weren't even that amazing - Apocalypse was #1 until the haste nerf (and now the Souleater nerf making it even worse though it's still a good weapon), and then you had Gjallar & Aegis. The rest were all marginal improvements over the alternatives.

    Hell, Hagun was just as good if not better for years because of how stupidly OP Tachi Y/G/K were. Oh yeah, and let's not forget about the attestations & fragments... even if you did have a willing army of people to farm a relic for you, it STILL TOOK AT LEAST A YEAR TO COMPLETE! A YEAR!!! FOR ONE IN-GAME ITEM! That doesn't strike anyone as even a bit little extreme? I'm willing to put money saying most people are looking for a challenge, not a second career.

    Then they brought in Mythics, the majority of which were worse than their relic counterparts and took 10x more effort.
    - Defeat Odin
    - Defeat the 3 Beast Kings
    - Collect 100,000 ampoules of therion ichor
    - Obtain Captain Rank in Assault (Clear all 50 assaults and the ToAU storyline)
    - Obtain a Runic Key, the base weapon & unlock the weaponskill from Nyzule Isle
    - Collect 30,000 Alexandrites from Salvage (the only stage you could skip via money, though at 3k+ each that's hefty)
    - Re-do all 50 assaults and record them in the book you're given
    - Spam ZNMs until you get a full popset for Pandimonium Warden (which itself is extremely valuable to others...)
    - Boss battle that if you screw up, requires another PW popset to retry (fun)

    And to add one last bit of insult to injury, Naja gives you a measly 3 imperial silver... vs the x30 100 pieces you get for finishing a relic.


    At least with empyreans it was mostly farming NMs that you could all do as a group up until the Abyssea NM stages, which as I said, after the later patches all dropped multiple AF3+2 trial items (among other goodies) so it wasn't terribly hard getting others to come along to help - unlike Relic & Mythic weapons where there was often very little to gain over the long run.

    tl;dr - I'd really like to believe that these guys have learned some valuable lessons from past endeavors and can better construct genuine, rewarding challenges as opposed to stale grind-fests that rely largely on luck or obscene amounts of money for players to succeed. Also ideally they shouldn't take more than a few months to complete as opposed to a year or longer. If that's what it takes to keep people interested in your game, then you need to make a better game.
    (0)
    Last edited by NefGP; 07-26-2012 at 09:56 AM.

  2. #2
    Player

    Join Date
    Jul 2012
    Posts
    18
    Quote Originally Posted by NefGP View Post
    tl;dr - I'd really like to believe that these guys have learned some valuable lessons from past endeavors and can better construct genuine, rewarding challenges as opposed to stale grind-fests that rely largely on luck or obscene amounts of money for players to succeed. Also ideally they shouldn't take more than a few months to complete as opposed to a year or longer. If that's what it takes to keep people interested in your game, then you need to make a better game.
    I'm just curious what was your problem with sky? You seem to be complaining about things taking too long, yet sky allowed "casual" less active players to obtain high end 75 gear without too much effort.

    Also, you mentioned earlier that at this point you are very busy and can't play very often. If the most difficult items in the game take YOU only a couple of months to obtain, the highly active players will obtain them in weeks, and what will they do with the rest of their time? Having long term goals and incentives will give the highly active players something to work towards, and it will keep them playing longer. If the endgame winds up how you want it this will become WoW easymode and we'll burn through an entire expansions worth of content in short order. I'm sorry, just because you can't play very often doesn't mean the game should be designed strictly to accommodate your needs. The best way for them to go about this is to have a fair balance of content that will not exclude anyone based on their playtime, yet allow the more active crowd to stay busy working towards items most others will consider a luxury.

    edit: looks like I mixed you up with the other miqote who said they couldn't play much, but It still applies anyway
    (1)
    Last edited by Byakko; 07-26-2012 at 11:24 AM.