Stopped reading right there.
Zilart's endgame as a whole was a badly designed, broken pile of trash. Sky was stupid, Kings were even worse, and Relics were just the epitome of bad game design (until Mythics came along which are still to this day the hardest freaking things to get and only really become good at 99).
Getting into Dynamis was easy, getting a relic weapon to drop from mobs was even easier (still don't know why they changed the drop rates and turned Dynamis into mini-abyssea but that's another topic.) but getting a good amount of currency?
Yeah, unless you had a horde of slaves willing to farm it for you under the premise that their turn would eventually come, or had 200+ million gil, you could just forget about getting a Relic Weapon. And again, most of them weren't even that amazing - Apocalypse was #1 until the haste nerf (and now the Souleater nerf making it even worse though it's still a good weapon), and then you had Gjallar & Aegis. The rest were all marginal improvements over the alternatives.
Hell, Hagun was just as good if not better for years because of how stupidly OP Tachi Y/G/K were. Oh yeah, and let's not forget about the attestations & fragments... even if you did have a willing army of people to farm a relic for you, it STILL TOOK AT LEAST A YEAR TO COMPLETE! A YEAR!!! FOR ONE IN-GAME ITEM! That doesn't strike anyone as even a bit little extreme? I'm willing to put money saying most people are looking for a challenge, not a second career.
Then they brought in Mythics, the majority of which were worse than their relic counterparts and took 10x more effort.
- Defeat Odin
- Defeat the 3 Beast Kings
- Collect 100,000 ampoules of therion ichor
- Obtain Captain Rank in Assault (Clear all 50 assaults and the ToAU storyline)
- Obtain a Runic Key, the base weapon & unlock the weaponskill from Nyzule Isle
- Collect 30,000 Alexandrites from Salvage (the only stage you could skip via money, though at 3k+ each that's hefty)
- Re-do all 50 assaults and record them in the book you're given
- Spam ZNMs until you get a full popset for Pandimonium Warden (which itself is extremely valuable to others...)
- Boss battle that if you screw up, requires another PW popset to retry (fun)
And to add one last bit of insult to injury, Naja gives you a measly 3 imperial silver... vs the x30 100 pieces you get for finishing a relic.
At least with empyreans it was mostly farming NMs that you could all do as a group up until the Abyssea NM stages, which as I said, after the later patches all dropped multiple AF3+2 trial items (among other goodies) so it wasn't terribly hard getting others to come along to help - unlike Relic & Mythic weapons where there was often very little to gain over the long run.
tl;dr - I'd really like to believe that these guys have learned some valuable lessons from past endeavors and can better construct genuine, rewarding challenges as opposed to stale grind-fests that rely largely on luck or obscene amounts of money for players to succeed. Also ideally they shouldn't take more than a few months to complete as opposed to a year or longer. If that's what it takes to keep people interested in your game, then you need to make a better game.



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